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Gunslinger Build – Viable for Survival mode

Fallout 4 Gunslinger Build

Is this build viable in survival mode? Since bullet weight something, I think maybe investing a few more points into strength would be smart?

Or doesn’t it matter?

The special book will be used on agility.

Build

Fallout 4 Starting Stats

The Gunslinger – Starting stats.

  • S- 1
  • P- 1
  • E- 2
  • C- 3
  • I- 3
  • A- 8
  • L- 10

Perks

Fallout 4 Perks

Perks levels 1-50:

  1. Gunslinger
  2. Four Leaf Clover
  3. Moving Target
  4. Bloody Mess
  5. Ricochet
  6. Gunslinger 2
  7. Scrounger
  8. Bloody Mess 2
  9. Critical Banker
  10. Quick Hands
  11. Lone Wanderer
  12. Four Leaf Clover 2
  13. Action Boy
  14. Gunslinger 3
  15. Toughness
  16. Lone Wander 2
  17. Better Criticals
  18. Critical Banker 2
  19. Better Criticals 2
  20. Action Boy 2
  21. Endurance +1
  22. Toughness 2
  23. Moving Target
  24. Toughness 3
  25. Scrounger 2
  26. Gunslinger 4
  27. Perception +1
  28. Ricochet 2
  29. Perception +1
  30. Bloody Mess 2
  31. Four Lef Clover 3
  32. Toughness 4
  33. Gun Fu
  34. Fun Fu 2
  35. Endurance +1
  36. Endurance +1
  37. Scrounger 3
  38. Scrounger 4
  39. Lone Wanderer 3
  40. Better Criticals 3
  41. Gunslinger 5
  42. Critical Banker 3
  43. Moving Target 3
  44. Perception +1
  45. Toughness 5
  46. Bloody Mess 4
  47. Four Leaf Clover 4
  48. Save Perk
  49. Gun Fu 3 and Ricochet 3

Correction

Fallout 4 Performance Mods

  • S- 2
  • P- 2
  • E- 2
  • C- 3
  • I- 3
  • A- 8
  • L- 8

Will be my start out probably. I will raise luck to 10 with special book and boblehead, since I like Ricochet later on for lulz, and the spaghetti western feel. Agility I will raise and get bobblehead for so it hit 10 as well for Gun Fu.

I plan to take lone wanderer sooner since Ricochet won’t matter so much since I can’t take it right away.

I plan to raise endurance as well for life bringer maybe + fatigue and health. Probably with three or more. Lead Belly I thought of as well 🙂

Perception I wanna raise as well for more to hit, but there ain’t really anything I want from there really. Only 9-10 level has something, but I feel it will be waste to invest to heavy on it when crit build is auto hit a lot.

I plan to maybe raise strength to 3 or 6 depending on how much I get tired of the carry stuff, for strong back.

That is my plan so far, I feel chemist may take to many levels in INT to be really worth it for my build. But I thought of it.

I feel putting only 1 in a stat may screw me over quite a lot.

Original Link – Continuation of discussion

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