I’ve gotten to a point where the only quests I can do are the clearing out/artifact retrieval quests. Surely this can’t be as far as their story goes. I haven’t really touched the main quest yet, does it open up as you complete the main quest?
Quest Line
Not sure why Steam blocked the link but here’s the details from the Google’d link I just looked at:
Fallout 4 main story and side quest checklist
The Commonwealth is pretty big, but more importantly it’s extremely dense. There’s so much to see and do, and plenty of it doesn’t even register in your quest log. The least we can do is put together a checklist of the game’s main content, so you’ve got some idea of what’s out there and how far along you are.
Below you’ll find a list of quests found in the main story, provided by factions and companions, and various other categories.
As with all our guides for this massive game, this is a work in progress; at time of writing the list is far from complete.
Fallout 4 Main quest path
Act 1
- Out of Time
– Initial quest
- When Freedom Calls
– Completion leads into Minutemen quests
- Jewel of the Commonwealth
– Initiated before completing previous quest
- Unlikely Valentine
- Getting A Clue
- Reunions
Act 2
- Dangerous Minds
- The Glowing Sea
- Hunter/Hunted
- The Molecular Level
- Institutionalised
At this point the main quest can go in one of four directions, depending on which factions you’ve been working with, which faction you chose to help you with The Molecular Level, and whether you choose to continue in your current allegiance or switch sides. You’ll notice three of the faction questlines contain one quest with the same name; you can’t please everyone, and you will end up♥♥♥♥♥♥♥♥♥off one side or another, no matter what you do.
Minutemen and base building quest path
The Minutemen are all about settling the Commonwealth peacefully. Somehow this involves a lot of shooting? Preston is your best friend here.
Main Quests
- Sanctuary
– Talk to Sturges to begin this tutorial quest
- The First Step
- Taking Independence
- Old Guns
- Inside Job
- Form Ranks
- Defend the Castle
- The Nuclear Option
- With Our Powers Combined
- Extra quests
- Returning the Favour
– Pick up at Abernathy Farm
- Rogue Courser
– Only available after main quest is complete
- Taking Point: [settlement] (repeats)
- Raider Troubles at [settlement] (repeats)
- Ghoul Problem at [settlement] (repeats)
- Kidnapping: [settlement] (repeats)
- Greenskins: [settlement] (repeats)
- Clearing the Way: [settlement] (repeats)
- Resettle Refugees: [settlement] (repeats)
- Defend [settlement] (repeats)
- Defend Artillery at [settlement] (repeats)
- Stop the Raiding [settlement] (repeats)
- Resources (water, food or power) at [settlement] (repeats)
- Suspected Synth [settlement] (repeats)
Brotherhood of Steel quest path
Big armored blokes are always worth chumming up to, and the Brotherhood are the biggest of the lot.
Main Quests
- Reveille
– triggers at the start of Act 2 if you have not previously encountered the Brotherhood
- Fire Support
– Granted by picking up military radio frequency AF95 near Cambridge
- Call to Arms
- Semper Invicta
- Shadow of Steel
- Tour of Duty
- Show No Mercy
- From Within
- Outside the Wire
- Liberty Reprimed
- Blind Betrayal
- Tactical Thinking
- Spoils of War
- Ad Victoriam
- The Nuclear Option
- A New Dawn
- Extra quests
- The Lost Patrol
- A Loose End
- Duty or Dishonor
- Blood Bank
- Reactor Coolant
- Getting Technical
- Learning Curve (repeats)
- Cleansing the Commonwealth (repeats)
- Feeding the Troops (repeats)
- Quartermaster (repeats)
- Leading by Example (repeats)
The Railroad quest path
Sympathetic to synthetics? The railroad is the place for you.
Main Quests
- Road to Freedom
– Granted after listening to a conversation outside Nick Valentine’s office
– Follow the red line on the ground to the Old North Church. The password is “Railroad”
- Tradecraft
- Underground Undercover
- Operation Ticonderoga
- Precipice of War
- Rockets Red Glare
- The Nuclear Option
- Burning Cover
- Extra quests
- Memory Interrupted
- Boston After Dark
- High Ground
- Mercer Safehouse
- Randolph Safehouse
- Concierge
- Weathervane
- Jackpot
- Lost Soul
- Butcher’s Bill 1
- Butcher’s Bill 2
- Variable Removal
- To the Mattresses
- A Clean Equation
The Institute quest path
Optionally kicks off at the end of Act 2 of the main quest – if you choose to get involved.
Main Quests
- Synth retention
- Battle of Bunker Hill
- Mankind Redefined
- Mass Fusion
- Pinned
- Powering Up
- End of the Line
- Airship dawn
- Nuclear Family
- Extra quests
- Building a Better Crop
- Plugging a leak
- A House Divided
- Pest Control (repeats)
- Hypothesis (repeats)
- Appropriation (repeats)
- Reclamation (repeats)
- Political Leanings (repeats)
Companion quests
You’ll recruit most of your companions in the main story or faction quest lines. We’ll list exceptions here as we find them.
- Story of the Century
– Piper recruitment. Granted on arrival at Diamond City.
- Curtain Call
– Strong recruitment. Granted when investigating Trinity Tower.
- Benign Intervention
– Cait’s loyalty mission. Granted once you reach medium loyalty.
- Emergent Behavior
– Curie’s loyalty mission.
Private detective cases
Accessible from files in Nick Valentine’s office, one after another; talk to Nick and Ellie for more information.
- The Disappearing Act
- The Gilded Grasshopper
– Collect the folder then listen to Marty’s holotape to initiate.
- Long Time Coming
– Nick Valentine’s loyalty quest.
The Secret of Cabot House
A pair of side quests uncovering the … the secret … of Cobot House.
- Emogene Takes a Lover
- Special delivery
Miscellaneous
Some of these quests may lead to factions or larger opportunities – who knows? We’ll let you know as soon as we do.
- Order Up
– Speak to Trudy in the Drumlin Diner
- Pull the Plug
– Speak to the dude at Thicket Excavations
- The Silver Shroud
– Tune into the Silver Shroud radio frequency near Swan’s Pond
- Here there Be Monsters
- The Devil’s Due
- Human Error
- The Big Dig
- Kid in a Fridge
- Last Voyage of the USS Constitution
- Confidence Man
- Long Road Ahead
- Diamond City Blues
- Curtain Call
- Vault 81
Original Link – Continuation of discussion
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