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Categories: Fallout 4

Big List of Companion Likes and Dislikes

A list of what actions raise or lower your companion affinity with each different companion.

These are useful for raising your relationship with, romancing, or upsetting your companion.

Intro

Companion affinity is gained and lost with two varying degrees for both.

Here is how the table below represents those changes:

“++” Actions that are Loved

“+” Actions that are Liked

“-” Actions that are Disliked

“–” Actions that are Hated

Romanceable Companions

Female:

  • Cait
  • Curie
  • Piper

Male:

  • Danse
  • Hancock
  • MacCready
  • Preston

Automatron Companions

  • Ada
  • Automatron

Far Harbor Companions

  • Old Longfellow

Nuka World Companions

  • Porter Gage – Romanceable

Cait

Prerequisites

Ask her to join after clearing Combat Zone

Romanceable

General Behavior and Interactions

Action / Opinion:

  • Flirt with Others If Romanced – “–“
  • Generous – “-“
  • Selfish – “+”
  • Nice – N/A
  • Mean – “+”
  • Peaceful – “-“
  • Violent – “+”
  • Give Drugs – “+” before personal quest, “-” after personal quest
  • Give Item – N/A
  • Murder Non-Hostile – “–“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “+” before personal quest, “-” after personal quest
  • Chem Usage – “+” before personal quest, “-” after personal quest
  • Corpse Eating – “-“
  • Nudity – “+”
  • Hacking – N/A
  • Heal Dogmeat – “+”
  • Lockpick Owned – “+”
  • Lockpick Unowned – “+”
  • Pickpocketing – “+”
  • Theft – N/A

Faction Preferences

Action / Opinion:

  • Brotherhood – “-“
  • Minutemen – “-“
  • Railroad – “-“
  • Institute – “-“
  • Help Settler – “-“

General Quest Opinions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “++”
  • Saying You’d Kill Kellogg Again, after Dangerous Minds – “+”
  • Give Deathclaw the Egg in The Devil’s Due – Opinion
  • Enter Covenant – “+”
  • Side with Covenant – “+”
  • Side Against Covenant – “-“
  • Accept Pickman’s Gift – “+”
  • Give Vault-Tec Rep a Home – “-“
  • Give Vault 81 Cure to Austin in Hole in the Wall – “-“
  • Keep Vault 81 Cure to yourself – “+”
  • Complete Last Voyage of the USS Constitution – “-“
  • Join Children of Atom in Best Left Forgotten – “-“
  • Destroy The Nucleus – “++”
  • Agree to take Billy home in Kid in a Fridge – “-“
  • Kill Accused Settler in Suspected Synth – “+”

Codsworth

Prerequisites

After visiting Concord in the quest “Out of Time

General Behavior and Interactions

Action / Opinion:

  • Generous – “+”
  • Selfish – “-“
  • Nice – “+”
  • Mean – “-“
  • Peaceful – N/A
  • Violent – N/A
  • Give Drugs – “-“
  • Give Item – “+”
  • Murder Non-Hostile – “–“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Use – “-“
  • Corpse Earing – N/A
  • Hacking – N/A
  • Healing Dogmeat – “+”
  • Modify Armor – “+”
  • Modify Weapon – “++”
  • Lockpicking Owned – “-“
  • Lockpicking Unowned – N/A
  • Pickpocketing – “-“
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – N/A
  • Minutemen – “+”
  • Railroad – N/A
  • Institute – N/A
  • Helping Settler – “+”

General Quest Opinions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “++”
  • Side against Covenant – “+”
  • Accept Pickman’s Gift – “-“
  • Give Vault-Tec Rep a Home – “++”
  • Give Vault 81 cure to Austin in Hole in the Wall – “++”
  • Complete Last Voyage of USS Constitution – “+”
  • Agree to take Billy Home in Kid in a Fridge – “++”
  • Kill Accused Settler in Suspected Synth – “-“

Curie

Prerequisites

In Vault 81.

Complete “Hole in the Wall

Romanceable

General Behavior and Interactions

Action / Opinion:

  • Flirting with Others if Romanced – “–“
  • Generous – “+”
  • Selfish – “-“
  • Nice – “+”
  • Mean – “+”
  • Peaceful – “+”
  • Violent – “-“
  • Give Drugs – N/A
  • Give Item – “+”
  • Murder Non-Hostile – “+”
  • Say Good Things about Synths – “–“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Usage – N/A
  • Corpse Eating – N/A
  • Hacking – N/A
  • Heal Dogmeat – “+”
  • Lockpick Owned – “-“
  • Lockpick Unowned – N/A
  • Pickpocket – “-“
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – “+”
  • Minutemen – N/A
  • Railroad – “-“
  • Institute – “-“
  • Helping Settler – “+”

General Quest Opinions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “++”
  • Say you’d Kill Kellogg Again, after Dangerous Minds – “-“
  • Give Deathclaw the Egg, The Devil’s Due – “-“
  • Enter Covenant – “-“
  • Accept Pickman’s Gift – “-“
  • Give Vault 81 Cure to Austin in Hole in the Wall – “+”
  • Keep Vault 81 Cure to yourself – “-“
  • Complete Cambridge Polymer Labs research – “++”
  • Complete Last Voyage of the USS Constitution – “+”
  • Agree to take Billy Home in Kid in a Fridge – “+”
  • Kill Accused Settler in Suspected Synth – “-“

Danse

Prerequisites

At Cambridge Police Station, Upon Receiving Tour of Duty

At The Prydwen after Shadow of Steel

Romanceable

General Behavior and Interactions

Action / Opinion:

  • Flirting with Others if Romanced – “–“
  • Generous – N/A
  • Selfish – N/A
  • Nice – “+” Everyone Else, “-” with Ghouls
  • Mean – “-“
  • Give Drugs – N/A
  • Give Item – N/A
  • Murder Non-Hostile – “–“
  • Say Good/Neutral things About Synths – “-“
  • Say Bad Things About Synths – “-” after Blind Betrayal

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Usage – “-“
  • Corpse Eating – “-“
  • Hacking – N/A
  • Modify Armor – “+”
  • Modify Weapon – “+”
  • Lockpick Owned – “-“
  • Lockpick Unowned – N/A
  • Pickpocketing – “-“
  • Theft – “-“
  • Using Power Armor – “+”
  • Using Vertibird – “+”

Faction Preferences

Action / Opinion:

  • Brotherhood – “+”
  • Minutemen – “+”
  • Railroad – N/A
  • Institute –
  • Help Settler – “+”

General Quest Opinions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – N/A
  • Give Deathclaw the Egg in The Devil’s Due – “–“
  • Side with Covenant – “+”
  • Side against Covenant – “-“
  • Accept Pickman’s Gift – “–“
  • Give Vault-Tec Rep a Home – “-“
  • Give Vault 81 Cure to Austin in Hole in the Wall – “+”
  • Keep Vault 81 Cure to Yourself – “-“
  • Give Sturges the Datatape at end of Inside Job – “–“
  • Complete Cambridge Polymer Labs Research – “+”
  • Join Children of Atom during Best Left Forgotten – “-“
  • Agree to take Billy Home in Kid In A Fridge – “+”
  • Kill Accused Settler in Suspected Synth – “-“

Deacon

Prerequisites

At Railroad HQ.

Complete Tradecraft and join The Railroad.

General Behavior and Interactions

Action / Opinion:

  • Generous – N/A
  • Selfish – N/A
  • Nice – “+”
  • Mean – “+”
  • Peaceful – “+”
  • Violent – “-“
  • Give Drugs – N/A
  • Give Item – “+”
  • Murder Non-Hostile – “-” HOSTILE
  • Speech Success – “+”

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Usage – “-“
  • Corpse Eating – “-“
  • Hacking – “+”
  • Heal Dogmeat – “+”
  • Lockpick Owned – “+”
  • Lockpick Unowned – “+”
  • Pickpocket – N/A
  • Theft – N/A

Faction Preferences

Action / Opinion:

  • Brotherhood – N/A
  • Minutemen – N/A
  • Railroad – N/A
  • Institute – “-“
  • Helping Settler – “+”
  • Kill Settler/Railroad Member – “-” HOSTILE

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “+”
  • Give Deathclaw the Egg in The Devil’s Due – “-“
  • Enter Covenant – “-“
  • Side Against Covenant – “++”
  • Accept Pickman’s Gift – “-“
  • Give Vault 81 Cure to Austin in Hole in the Wall – “++”
  • Keep Vault 81 Cure to Yourself – “-“
  • Give Sturges the Datatape at end of Inside Job – “-“
  • Complete Last Voyage of the USS Constitution – “++”
  • Join Children of Atom during Best Left Forgotten – “-“
  • Agree to take Billy home in Kid In A Fridge – “+”
  • Kill the Accused Settler in Suspected Synth – “+”

Dogmeat

Prerequisites

At Red Rocket Truck Stop.

Adopt this good boy and ask him to join you on your adventures.

Interests

Loves you unconditionally.

Supports you in all you do.

Is good boy.

John Hancock

Prerequisites

At Old State House in Goodneighbor.

Ask him to join after The Big Dig.

If sided with Bobbi No-nose, after completing Rescuing Hancock.

Romanceable

General Behavior and Interactions

Action / Opinion:

Flirting with Others if Romanced – “-”
Generous – “+”
Selfish – “-”
Nice – N/A
Mean – “+” Deserved, “-” Otherwise
Peaceful – “+”
Violent – N/A
Give Drugs – “+”
Give Item – “+”
Murder Non-Hostile – “+”
Say Good Things about Synths – “–”

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “+”
  • Chem Usage – “+”
  • Corpse Eating – N/A
  • Hacking – N/A
  • Nudity – “+”
  • Lockpick Owned – N/A
  • Lockpick Unowned – N/A
  • Pickpocket – N/A
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – N/A
  • Minutemen – N/A
  • Railroad – N/A
  • Institute – “-“
  • Helping Settler – “+”

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “+”
  • Save Kent Connolly – “+”
  • Say you’d kill Kellogg again after Dangerous Minds – “+”
  • Enter Covenant – “-“
  • Side Against Covenant – “++”
  • Accept Pickman’s Gift – “-“
  • Give Vault-Tec Rep a Home – “-“
  • Give Vault 81 Cure to Austin in Hole in the Wall – “++”
  • Keep Vault 81 Cure to yourself – “-“
  • Complete Last Voyage of the USS Constitution – “-“
  • Agree to take Billy home in Kid in a Fridge – “+”

Robert Joseph MacCready

Prerequisites

In The Third Rail in Goodneighbor.

Hire him for 250 caps or 200 Speech Check.

Romanceable

General Behavior and Interactions

Action / Opinion:

  • Flirting with Others if Romanced – “–“
  • Generous – N/A
  • Selfish – “+”
  • Nice – “-“
  • Mean – “-“
  • Peaceful – “-“
  • Violent – “+”
  • Sarcasm – “+”
  • Give Drugs – N/A
  • Give Item – “-“
  • Murder Non-Hostile – “–“
  • Speech Success – “+”

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Usage – N/A
  • Corpse Eating – N/A
  • Hacking – N/A
  • Lockpick Owned – “+”
  • Lockpick Unowned – N/A
  • Pickpocket – “+”
  • Theft – “+”

Faction Preferences

Action / Opinion:

  • Brotherhood – N/A
  • Minutemen – “+”
  • Railroad – N/A
  • Institute – “-“
  • Helping Settler – N/A

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “+”
  • Give Deathclaw Egg in The Devil’s Due – “-“
  • Enter Covenant – “+”
  • Side with Covenant – “+”
  • Side Against Covenant – N/A
  • Accept Pickman’s Gift – “-“
  • Give Vault-Tec Rep a Home – “-“
  • Give Vault 81 Cure to Austin in Hole in the Wall – “-“
  • Keep Vault 81 Cure for yourself – “+”
  • Join Children of Atom in Best Left Forgotten – “-“
  • Agree to take Billy home in Kid in a Fridge – “+”

Nick Valentine

Prerequisites

In Diamond City after Unlikely Valentine

Complete Getting a Clue

General Behavior and Interactions

Action / Opinion:

  • Generous – N/A
  • Selfish – N/A
  • Nice – “+”
  • Mean – “+”
  • Peaceful – “-“
  • Violent – “-“
  • Give Drugs – N/A
  • Give Item – “+”
  • Murder Non-Hostile – “–“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – N/A
  • Chem Usage – N/A
  • Corpse Eating – “-“
  • Hacking – “+”
  • Heal Dogmeat – “+”
  • Lockpick Owned – “-“
  • Lockpick Unowned – N/A
  • Pickpocket – “-“
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – “-“
  • Minutemen – N/A
  • Railroad – N/A
  • Helping Settler – “+”

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “+”
  • Save Kent Connolly – “+”
  • Say you’d kill Kellogg again, after Dangerous Minds – “-“
  • Give Deathclaw the egg in The Devil’s Due – “+”
  • Enter Covenant – “-“
  • Side Against Covenant – “+”
  • Accept Pickman’s Gift – N/A
  • Give Vault-Tec Rep a Home – “+”
  • Give Vault 81 Cure to Austin in Hole in the Wall – “++”
  • Keep Vault 81 Cure to yourself – “-“
  • Complete Last Voyage of the USS Constitution – “+”
  • Agree to take Billy home in Kid in a Fridge – “++”
  • Kill Accused Settler in Suspected Synth – “-“

Piper Wright

Prerequisites

In Diamond City.

Complete Story of the Century.

Romanceable

General Behavior and Interactions

Action / Opinion:

  • Flirting with Others if Romanced –
  • Generous – “+”
  • Selfish – “-“
  • Nice – “+”
  • Mean – “-“
  • Peaceful – “-“
  • Violent – “-“
  • Sarcasm – “+” sometimes
  • Give Drugs – N/A
  • Give Item – “+”
  • Murder Non-Hostile – “–“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – N/A
  • Chem Usage – N/A
  • Corpse Eating – “-“
  • Hacking – N/A
  • Heal Dogmeat – “+”
  • Lockpick Owned – “-“
  • Lockpick Unowned – “+”
  • Pickpocket – “-“
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – “-“
  • Minutemen – “+”
  • Railroad – “+”
  • Institute – “-“
  • Helping Settler – “+”

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “+”
  • Save Kent Connolly – “++”
  • Say you’d kill Kellogg again, after Dangerous Minds – “-“
  • Give Deathclaw the Egg in The Devil’s Due – “+”
  • Enter Covenant – “-“
  • Give Vault-Tec Rep a Home – “+”
  • Give Vault 81 Cure to Austin in Hole in the Wall – “++”
  • Keep Vault 81 Cure to yourself – “-“
  • Give Sturges the datatape at end of Inside Job – “+”
  • Agree to take Billy home in Kid in a Fridge – “++”
  • Kill Accused Settler in Suspected Synth – “-“

Preston Garvey

Prerequisites

At Museum of Freedom

At Sanctuary Hills after When Freedom Calls

Complete The First Step

Romanceable

General Behavior and Interactions

Action / Opinion:

  • Generous – “+”
  • Selfish – “-“
  • Nice – N/A
  • Mean – “+”
  • Peaceful – “+”
  • Violent – “-“
  • Give Drugs – “-“
  • Give Item – “+”
  • Murder Non-Hostile – “–“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Usage – “-“
  • Corpse Eating – “-“
  • Hacking – N/A
  • Modify Weapon – “+”
  • Lockpick Owned – “-“
  • Lockpick Unowned – N/A
  • Pickpocket – “–“
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – “-“
  • Minutemen – “+”
  • Railroad – N/A
  • Institute – “-“
  • Helping Settler – “++”
  • Kill Settler/ Railroad Member – N/A

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “+”
  • Give Deathclaw the Egg in The Devil’s Due – “-“
  • Side with Covenant – “–“
  • Accept Pickman’s Gift – “+”
  • Give the Vault 81 Cure to Austin in Hole in the Wall – “+”
  • Keep the Vault 81 Cure to yourself – “-“
  • Give Sturges the datatape at the end of Inside Job – “+”
  • Join Children of Atom during Best Left Forgotten – “-“
  • Agree to take Billy home in Kid in a Fridge – “++”
  • Kill the Accused Settler in Suspected Synth – “-“

Strong

Prerequisites

In Trinity Tower.

Ask him to join after Curtain Call

General Behavior and Interactions

Action / Opinion:

  • Generous – “+”
  • Selfish – “-“
  • Nice – N/A
  • Mean – “-“
  • Peaceful – “+”
  • Violent – “+”
  • Give Drugs – “+”
  • Give Item – “+”
  • Murder Non-Hostile – “++”
  • Speech Success – “-“

Miscellaneous Activities

Action / Opinion:

  • Corpse Eating – “+”
  • Hacking – N/A
  • Heal Dogmeat – “-“
  • Lockpick Owned – “-“
  • Lockpick Unowned – “-“
  • Pickpocket – “-“
  • Theft – “-“
  • Use Power Armor – “-“
  • Use Vertibird – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – “-“
  • Minutemen – N/A
  • Railroad – N/A
  • Institute – “-“
  • Helping Settler – “+”

General Quest Reactions

Action / Opinion:

  • Keep Buddy for yourself in Trouble Brewing. – “-“
  • Give Deathclaw the Egg in The Devil’s Due – “-“
  • Enter Covenant – “+”
  • Give Vault 81 Cure to Austin in Hole in the Wall – “+”
  • Agree to take Billy home in Kid in a Fridge – “-“
  • Kill the Accused Settler in Suspected Synth – “++”

X6-88

Prerequisites

At The Institute.

Join the Institute and complete Mankind – Redefined.

General Behavior and Interactions

Action / Opinion:

  • Generous – “-“
  • Selfish – “+”
  • Nice – “-“
  • Mean – N/A
  • Peaceful – “+”
  • Violent – N/A
  • Give Item – “-“
  • Murder Non-Hostile – “–“
  • Speech Success – “+”

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – “-“
  • Chem Usage – “-“
  • Hacking – “+”
  • Heal Dogmeat – “-“
  • Modify Armor – “+”
  • Modify Weapon – “+”
  • Nudity – “-“
  • Lockpick Owned – N/A
  • Lockpick Unowned – N/A
  • Pickpocket – N/A
  • Theft – N/A
  • Use Power Armor – “+”
  • Use Vertibird – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – N/A
  • Minutemen – N/A
  • Railroad – N/A
  • Institute – “+”
  • Helping Settler – “-“

General Quest Reactions

Action / Opinion:

  • Give Sturges the datatape at end of Inside Job – “–“
  • Kill the Accused Settler in Suspected Synth – “++”

Old Longfellow (Far Harbor)

Prerequisites

In The Last Plank in Far Harbor

Complete Walk in the Park

General Behavior and Interactions

Action / Opinion:

  • Generous – N/A
  • Selfish – N/A
  • Nice – “+”
  • Mean – “-“
  • Peaceful – “-“
  • Violent – “-“
  • Give Drugs – “-“
  • Give Item – “+”
  • Murder Non-Hostile – “-“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – N/A
  • Chem Usage – “-“
  • Corpse Eating – “-“
  • Hacking – N/A
  • Heal Dogmeat – “+”
  • Lockpick Owned – “-“
  • Lockpick Unowned – N/A
  • Pickpocket – “-“
  • Theft – “-“

Faction Preferences

Action / Opinion:

  • Brotherhood – ?
  • Minutemen – ?
  • Railroad – ?
  • Helping Settler – “+”

General Quest Reactions

Action / Opinion:

  • Telling Jule about her past at the end of The Price of Memory – “+”
  • Offering to help Kasumi Nakano – “+”
  • Telling Andre Michaud “There is a reason to live” after healing him – “+”
  • Killing Sea Monsters around the Island – “+”
  • Agreeing to help Isabel Cruz with Rogue Robot quests – “+”
  • Siding with Jack Cabot in The Secret of Cabot House – “-“
  • Telling Brotherhood of Steel about Acadia – “-“
  • Decline Machete Mike’s offer to buy tools for 2000 Caps – “-“
  • Telling Uncle Ken to go back to Far Harbor – “-“
  • Accepting Quest Hunting the Hunter – “-“
  • Telling Dejen they killed Coursers before Hunting the Hunter – “-“
  • Telling Ezra Parker they’ll let him go in Brain Dead – “-“
  • Tell Capt. Avery they’ll keep her secret during The Way Life Should Be – “-“
  • Agree to Destroy Acadia – “-“
  • Choose to Safeguard the Future with Capt. Avery after The Nucleus is destroyed – “++”
  • Telling DiMA they will protect Far Harbor – “++”
  • Choosing Sarcasm when telling Grand Zealot Richter about Gwyneth at the end of The Heretic – “++”
  • Choose “Attack Him” when talking with Tektus at end of Reformation quest. – “++”
  • Condemning Initiate Clarke in Duty or Dishonor – “–“
  • Send Malcolm victims at Echo Lake Lumber – “–“
  • Joining Church of the Children of Atom – “–“
  • Using Wind Farm Kill Switch to make Far Harbor defenseless – “–” HOSTILE

Porter Gage (Nuka-World)

Prerequisites

Complete An Ambitious Plan

General Behavior and Interactions

Action / Opinion:

  • Generous – N/A
  • Selfish – “+”
  • Nice – “-“
  • Mean – “+”
  • Peaceful – N/A
  • Violent – “+”
  • Sarcasm – “+”
  • Give Drugs – “-“
  • Give Item – N/A
  • Murder Non-Hostile – “-“

Miscellaneous Activities

Action / Opinion:

  • Chem Addiction – N/A
  • Chem Usage – “-“
  • Corpse Eating – “-“
  • Hacking – N/A
  • Heal Dogmeat – N/A
  • Lockpick Owned – “+”
  • Lockpick Unowned – “+”
  • Pickpocket – “+”
  • Theft – “+”

Faction Preferences

Action / Opinion:

  • DESTROY Brotherhood Prydwen in With Our Powers Combined NOT for Institute – “+”
  • Minutemen – “-“
  • DESTROY Railroad – “+”
  • DESTROY Institute – “++”
  • Help Settler – “-“

General Quest Reactions

Action / Opinion:

  • Build Artillery at Castle during Minutemen – “+”
  • Building Settlements – “+”
  • Kill Synths in Battle of Bunker Hill – “+”
  • Take Deathclaw Egg from Nest in The Devil’s Due – “+”
  • Play along with Sheriff Hawk or tell him he’s a dumb robot in Dry Rock Gulch – “+”
  • Complete Faction Quests for each raider faction in Nuka World – “+”
  • Ask Giddyup Kid to skip his request or play along with him – “+”
  • Say Kill All Robots to Sheriff Eagle after killing bloodworm queen – “+”
  • Speak as Silver Shroud – “-“
  • Return Deathclaw’s Egg in The Devil’s Due – “-“
  • Assist X6-88 in Synth Retention – “-“
  • Reason with Oswald the Outrageous – “-“
  • Destroy Prydwen for the Institute – “–“
  • Kill a Member of any Allied Raider Faction – “–“

Original Link – Continuation of discussion

GTAmes

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I'm not especially good at games due to mediocre reflexes and I was having a…

5 years ago

Progression Guide – Hollow Knight

A short progression guide with movement ability locations. Minor spoilers. It can be hard to…

5 years ago

Order of Locations for Traveling NPCs – Hollow Knight

Has anyone figured out the order of locations that NPCs show up at if you…

5 years ago

The Grub Ending (Opinion) – Hollow Knight

I honestly feel that that the ending for collecting all the grubs is an awful…

5 years ago

How Beat the Watcher Knights? – Hollow Knight

Two at a time, and can go so unsynced that they just deal unavoidable damage…

5 years ago