The numbers in the parentheses are the amount of special points you need to equip the perk.
Strength
- Blocker (1): Take 45% less damage from your opponent’s melee attacks
- Clubber (1): +40% melee damage
- Lock and Load (1): Heavy guns reload 30% faster
- Martial Artist (1): Your melee weapons weigh 60% less and you can swing them 30% faster
- Strong Back (1): 25 Carry Weight
- Master Heavy Gunner (3): +40% damage for non-explosive heavy weapons
- Bullet Shield (3): Gain 60 damage resistance while firing a heavy gun.
- Incisor (3): Your melee weapons ignore 60% of your targets armor
- Master Shotgunner (3): 40% more damage with shotguns
- Walking Arsenal (9): All weapons weigh 75% less
Perception
- Crack Shot (1): All Pistols now have 30% more range and much better accuracy when sighted
- Long Shot (1): Your rifles have 30% more range and excellent accuracy when sighted
- Picklock (1): You can picklock all locked containers in Nuclear Winter
- Refractor (1): You now gain +40 energy resistance
- Skeetshooter (1): Shotguns have better accuracy and spread
- Sniper (1): Gain improved control and hold your breath 75% longer while aiming with scopes
- Grenadier (3): Your explosives detonate with twice the radius
- Groundpounder (3): 30% reload & better hipfire accuracy for auto rifles
- Master Commando (3): 40% damage for automatic rifles
- Master Rifleman (3): 40% non auto rifle damage
- Fashion Finder (6): Nearby power armor appears on compass
- Lock Detector (6): Nearby active terminals appear on the compass
- Tank Killer (6): Rifles ignore 40% armor
- Briefcase Detector (9): Nearby briefcases appear on compass
Endurance
- Chem Fiend (1): Any chems you take last 100% longer
- Lifegiver (1): Gain a total of +45 to your maximum health
- Rad Resistant (1): You now have +40 radiation resistance
- Aquaboy (3): You no longer take rad damage from swimming and can breathe underwater
- Ironclad (3): 50 damage and energy resist (no power armor)
- Ghoulish (9): Radiation now regenerates your lost health
Charisma
- Creature Crusher (1): Deal 100% more damage to creatures during Nuclear Winter
- E.M.T. (1): Players you revive come back with high health regen for 60 seconds
- Healing Hands (1): Players you revive are cured of all rads
- Monster Muffler (1): Resist 50% of damage from creatures in Nuclear Winter
- Rad Sponge (1): When affected by rads, periodically heal 50 rads on nearby teammates
- Bodyguards (3): Gain 12 damage & energy resist (max 36) for each teammate excluding yourself
- Overly Generous (3): Rads increase your chance to inflict 50 Rads with melee attacks
- Spiritual healer (3): You regenerate health for 10 seconds after reviving another player
- Strange In Numbers (3): Positive mutation effects are +25% stronger if teammates are mutated too
- Field Surgeon (6): Stimpacks and Radaway will now work much more quickly
- Team medic (6): Stimpacks heal nearby teammates
- Suppressor (9): Reduce your targets damage output by 30% for 2 seconds after you attack
- Tenderizer (9): target receives 20% more dmg for 10 seconds
Intelligence
- Hacker (1): You can hack all active terminals in Nuclear Winter
- Pharmacist (1): RadAway removes twice as much radiation
- Wrecking Ball (1): You deal +120% damage to workshop objects
- Demolition expert (3): 80% explosive damage
- Nerd Rage (3): Gain 100 damage resist, 20% damage and 15% ap regen while below 20% health
- First Aid (6): Stimpaks restore 45% more lost health
- Stabilized (9): In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor
Agility
- Action boy/girl (1) AP regenerates 60% faster
- Dead Man Sprinting (1): Sprint 20% faster at increased AP cost when your health is below 50%
- Marathoner (1): Sprinting consumes 40% fewer action points
- Modern Renegade (1): Gain excellent pistol hip fire accuracy.
- Adrenaline (3): Gain 10% (max 60) damage for 30s per kill. Duration refreshes with kills
- Cowboy (3): 40% more damage for all pistols
- Moving Target (3): Gain 45 damage and energy resistance while sprinting (no power armor)
- Dodgy (6): Avoid 30% damage for 30 AP a hit
- Gun runner (6): Your movement speed increases by 20% while wielding pistols
- Run for your knife (6): Your movement speed increases by 20% when you have a melee weapon equipped
- White Knight (6): Your armor breaks 90% more slowly.
- Goat Legs (9): Take no damage from falling
- Frog Legs (9): The definition of frog legs is now jumps significantly higher
Luck
- Class Freak (1): The negative effects of your mutations are reduced by 75%
- Last laugh (1): You drop a live grenade from your inventory when you are downed
- Pharma Farma (1): Search NW chests for an 80% chance to find extra aid items
- Quick Hands (1): Gain 25% chance to instantly reload when your clip is empty
- Scrounger (Luck 1): 80% chance to find extra ammo when you “search” a Nuclear Winter container.
- Lucky break (6): High chance armor will repair itself when receiving damage
- Bloody Mess (9): 15% bonus damage means enemies explode into a gory red paste
Original Link – Continuation of discussion