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Fallout 76

Perks List – Fallout 76

All Perks List Guide.

STRENGTH PERK CARDS

Bandolier (22)

  • Rank 1: Ballistic weapon ammo weighs 45% less.
  • Rank 2: Ballistic weapon ammo weighs 90% less.

Barbarian (14)

  • Rank 1: Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
  • Rank 2: Every point of Strength adds +3 Damage Resist (Max 60). (No Power Armor)
  • Rank 3: Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)

Basher (11)

  • Rank 1: Gun bashing does +25% damages with a 5% chance to cripple your opponent.
  • Rank 2: Gun bashing does +50% damages with a 10% chance to cripple your opponent.

Bear Arms (35)

  • Rank 1: Heavy guns weigh 30% less.
  • Rank 2: Heavy guns weigh 60% less.
  • Rank 3: Heavy guns weigh 90% less.

Blocker (21)

  • Rank 1: Take 15% less damage from your opponents’ melee attacks.
  • Rank 2: Take 30% less damage from your opponents’ melee attacks.
  • Rank 3: Take 45% less damage from your opponents’ melee attacks.

Bullet Shield (39)

  • Rank 1: Gain +20 damage resistance while firing a heavy gun.
  • Rank 2: Gain +40 damage resistance while firing a heavy gun.
  • Rank 3: Gain +60 damage resistance while firing a heavy gun.

Full Charge (33)

  • Rank 1: Full Charge Sprinting in Power Armor consumes half as much Fusion Core energy.
  • Rank 2: Full Charge Sprinting in Power Armor consumes no extra Fusion Core energy.

Gladiator (2)/Expert Gladiator (20)/Master Gladiator (43)

  • Rank 1: Your one-handed melee weapons now do +10% damage.
  • Rank 2: Your one-handed melee weapons now do +15% damage.
  • Rank 3: Your one-handed melee weapons now do +20% damage.

Heavy Gunner (30)/Expert Heavy Gunner (40)/Master Heavy Gunner (50)

  • Rank 1: Your non-explosive heavy guns now do +10% damage.
  • Rank 2: Your non-explosive heavy guns now do +15% damage.
  • Rank 3: Your non-explosive heavy guns now do +20% damage.

Incisor (34)

  • Rank 1: Your melee weapons ignore 25% of your target’s armor.
  • Rank 2: Your melee weapons ignore 50% of your target’s armor.
  • Rank 3: Your melee weapons ignore 75% of your target’s armor.

Iron Fist (5)

  • Rank 1: Your punching attacks do +10% damage.
  • Rank 2: Your punching attacks do +15% damage.
  • Rank 3: Your punching attacks do +20% damage.

Lock and Load (37)

  • Rank 1: Heavy guns reload 10% faster.
  • Rank 2: Heavy guns reload 20% faster.
  • Rank 3: Heavy guns reload 30% faster.

Martial Artist (16)

  • Rank 1: Your melee weapons weigh 20% less, and you can swing them 10% faster.
  • Rank 2: Your melee weapons weigh 40% less, and you can swing them 20% faster.
  • Rank 3: Your melee weapons weigh 60% less, and you can swing them 30% faster.

Ordnance Express (31)

  • Rank 1: Explosives weigh 30% less.
  • Rank 2: Explosives weigh 60% less.
  • Rank 3: Explosives weigh 90% less.

Pack Rat (7)

  • Rank 1: The weight of all junk items is reduced by 25%.
  • Rank 2: The weight of all junk items is reduced by 50%.
  • Rank 3: The weight of all junk items is reduced by 75%.

Pain Train (41)

  • Rank 1: Damage and stagger enemies by sprinting into them with Power Armor.
  • Rank 2: Deal more damage by sprinting into enemies with Power Armor. ?
  • Rank 3: Deal even more damage by sprinting into enemies with Power Armor. ?

Scattershot (18)

  • Rank 1: Shotguns now weigh 30% less and you reload them 10% faster.
  • Rank 2: Shotguns now weigh 60% less and you reload them 20% faster.
  • Rank 3: Shotguns now weigh 90% less and you reload them 30% faster.

Shotgunner (10)/Expert Shotgunner (23)/Master Shotgunner (45)

  • Rank 1: Your shotguns now do +10% damage.
  • Rank 2: Your shotguns now do +15% damage.
  • Rank 3: Your shotguns now do +20% damage.

Slugger (6)/Expert Slugger (24)/Master Slugger (48)

  • Rank 1: Your two-handed melee weapons now do +10% damage.
  • Rank 2: Your two-handed melee weapons now do +15% damage.
  • Rank 3: Your two-handed melee weapons now do +20% damage.

Strong Back (26)

  • Rank 1: Gain +10 to carry weight.
  • Rank 2: Gain +20 to carry weight.
  • Rank 3: Gain +30 to carry weight.
  • Rank 4: Gain +40 to carry weight.)

Sturdy Frame (13)

  • Rank 1: Armor weighs 25% less than normal.
  • Rank 2: Armor weighs 50% less than normal.

Travelling Pharmacy (3)

  • Rank 1: Weight of all Chems (including Stimpaks) are reduced by 30%.
  • Rank 2: Weight of all Chems (including Stimpaks) are reduced by 60%.
  • Rank 3: Weight of all Chems (including Stimpaks) are reduced by 90%.

PERCEPTION PERK CARDS

Awareness (27)

  • Rank 2: You can view a target’s specific damage resistances in V.A.T.S.

Butcher’s Bounty (3)

  • Rank 1: 40% chance to find extra meat when you “Search” an animal corpse.
  • Rank 2: 60% chance to find extra meat when you “Search” an animal corpse.
  • Rank 3: 80% chance to find extra meat when you “Search” an animal corpse.

Commando (15)/Expert Commando (25)/Master Commando (45)

  • Rank 1: Basic combat training means automatic rifles do +10% damage.
  • Rank 2: Basic combat training means automatic rifles do +15% damage.
  • Rank 3: Basic combat training means automatic rifles do +20% damage.

Concentrated Fire (2)

  • Rank 1: V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
  • Rank 2: V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot.
  • Rank 3: V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.

Crack Shot (7)

  • Rank 1: All pistols now have 10% more range and more accuracy when sighted.
  • Rank 2: All pistols now have 20% more range and even more accuracy when sighted.
  • Rank 3: All pistols now have 30% more range and much better accuracy when sighted.

Exterminator (14)

  • Rank 1: Your attacks ignore 25% armor of any insect.
  • Rank 2: Your attacks ignore 50% armor of any insect.
  • Rank 3: Your attacks ignore 75% armor of any insect.

Fire in the Hole (38)

  • Rank 1: See a throwing arc when tossing thrown weapons, and they fly 15% further.
  • Rank 2: See a throwing arc when tossing thrown weapons, and they fly 30% further.
  • Rank 3: See a throwing arc when tossing thrown weapons, and they fly 50% further.

Fortune Finder (22)

  • Rank 1: You hear directional audio when in range of a Caps Stash.

Glow Sight (33)

  • Rank 1: Deal +20% damage to Glowing Enemies.
  • Rank 2: Deal +40% damage to Glowing Enemies.
  • Rank 3: Deal +60% damage to Glowing Enemies.

Green Thumb (4)

  • Rank 1: Reap twice as much when harvesting flora.

Grenadier (35)

  • Rank 1: Your explosives detonate with a 50% larger radius.
  • Rank 2: Your explosives detonate with twice the radius.

Ground Pounder (18)

  • Rank 1: Automatic rifles now reload 10% faster and have better hip fire accuracy.
  • Rank 2: Automatic rifles reload 20% faster and have even better hip fire accuracy.
  • Rank 3: Automatic rifles reload 30% faster and have excellent hip fire accuracy.

Locksmith

  • Rank 1: You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required)
  • Rank 2: You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required)
  • Rank 3: You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required)

Long Shot (37)

  • Rank 1: Your rifles have 10% more range and more accuracy when sighted.
  • Rank 2: Your rifles have 20% more range and more accuracy when sighted.
  • Rank 3: Your rifles have 30% more range and more accuracy when sighted.

Night Eyes (50)

  • Rank 1: Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Night Person (24)

  • Rank 1: Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
  • Rank 2: Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
  • Rank 3: Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.

Pannapictagraphist (12)

  • Rank 1: You hear directional audio when in range of a Magazine.

Percepti-bobble (16)

  • Rank 1: You hear directional audio when in range of a Bobblehead.

Picklock (5)/Expert Picklock (19)/Master Picklock (40)

  • Rank 1: Gain +1 lockpicking skill, and the lockpicking ‘sweet spot’ is 10% larger.

Refractor (32)

  • Rank 1: Gain +10 Energy Resistance.
  • Rank 2: You now gain +20 Energy Resistance.
  • Rank 3: You now gain +30 Energy Resistance.
  • Rank 4: You now gain +40 Energy Resistance.

Rifleman (8)/Expert Rifleman (20)/Master Rifleman (42)

  • Rank 1: Your non-automatic rifles now do +10% damage.
  • Rank 2: Your non-automatic rifles now do +15% damage.
  • Rank 3: Your non-automatic rifles now do +20% damage.

Skeet Shooter (10)

  • Rank 1: Your shotguns have improved accuracy and spread.
  • Rank 2: Your shotguns have even better accuracy and spread.
  • Rank 3: Your shotguns have excellent accuracy and spread.

Sniper (28)

  • Rank 1: Gain improved control and hold your breath 25% longer while aiming scopes.
  • Rank 2: Gain improved control and hold your breath 50% longer while aiming scopes.
  • Rank 3: Gain improved control and hold your breath 75% longer while aiming scopes.

Tank Killer (30)

  • Rank 1: Your rifles ignore 12% armor and have a 3% chance to stagger.
  • Rank 2: Your rifles ignore 24% armor and have a 6% chance to stagger.
  • Rank 3: Your rifles ignore 36% armor and have a 9% chance to stagger.

ENDURANCE PERK CARDS

Adamantium Skeleton (21)

  • Rank 1: Your limb damage is now reduced by 30%.
  • Rank 2: Your limb damage is now reduced by 60%.
  • Rank 3: Your limb damage is completely eliminated.

Aquaboy/Aquagirl

  • Rank 1: You no longer take Rad damage from swimming and can breathe underwater.

All night long (41)

  • Rank 1: You suffer 20% less from hunger and thirst.
  • Rank 2: You suffer 40% less from hunger and thirst.
  • Rank 3: You suffer 60% less from hunger and thirst.

Cannibal (15)

  • Rank 1: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
  • Rank 2: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
  • Rank 3: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.

Chem Fiend (23)

  • Rank 1: Any chems you take last 30% longer.
  • Rank 2: Any chems you take last 60% longer.
  • Rank 3: Any chems you take last 100% longer.

Chem Resistant (43)

  • Rank 1: You’re half as likely to get addicted when consuming Chems.
  • Rank 2: You gain complete immunity to chem addiction.

Cola Nut (14)

  • Rank 1: Nuka-Cola products are now twice as beneficial.
  • Rank 2: Nuka-Cola products are now three times as beneficial.

Dromedary (3)

  • Rank 1: All drinks quench thirst by an additional 25%.
  • Rank 2: All drinks quench thirst by an additional 50%.
  • Rank 3: All drinks quench thirst by an additional 75%.

Fireproof (27)

  • Rank 1: Immediately gain +20 Fire Resistance.
  • Rank 2: Immediately gain +40 Fire Resistance.
  • Rank 3: Immediately gain +60 Fire Resistance.

Ghoulish (36)

  • Rank 1: Radiation now regenerates your lost Health.
  • Rank 2: Radiation now regenerates more of you lost Health.
  • Rank 3: Radiation now regenerates even more of your lost Health!

Good Doggy (8)

  • Rank 1: Eating dog food is now three times as beneficial.

Homebody (19)

  • Rank 1: Gain gradual health regeneration while in your camp or workshop.
  • Rank 2: Gain improved health and limb regeneration while in your camp or workshop.

Hydro Fix (11)

  • Rank 1: Chems generate 50% less thirst.
  • Rank 2: Chems no longer generate thirst.

Ironclad (30)

  • Rank 1: Gain 10 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 2: Gain 20 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 3: Gain 30 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 4: Gain 40 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 5: Gain 50 Damage and Energy Resistance while not wearing Power Armor.

Iron Stomach (4)

  • Rank 1: Your chance to catch a disease from food is reduced by 30%.
  • Rank 2: Your chance to catch a disease from food is reduced by 60%.
  • Rank 3: Your chance to catch a disease from food is reduced by 90%.

Lead Belly (2)

  • Rank 1: You take 30% less radiation from eating or drinking.
  • Rank 2: You take 60% less radiation from eating or drinking.
  • Rank 3: You take no radiation from eating or drinking.

Lifegiver (50)

  • Rank 2: Gain a total of +15 to your maximum Health.
  • Rank 3: Gain a total of +30 to your maximum Health.
  • Rank 4: Gain a total of +45 to your maximum Health.

Munchy Resistance (17)

  • Rank 1: Using chems induces 50% less hunger.
  • Rank 2: Chems now never induce hunger.

Natural Resistance (10)

  • Rank 1: You are 30% less likely to catch a disease from the environment.
  • Rank 2: You are 60% less likely to catch a disease from the environment.
  • Rank 3: You are 90% less likely to catch a disease from the environment.

Nocturnal Fortitude (31)

  • Rank 1: Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
  • Rank 2: Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.

Photosynthetic (47)

  • Rank 1: Gain Health regen between the hours of 6 a.m. and 6 p.m.
  • Rank 2: Gain improved Health regen between the hours of 6 a.m. and 6 p.m.

Professional Drinker (50)

  • Rank 3: There’s no chance you’ll get addicted to alcohol.

Radicool (38)

  • Rank 1: The greater your Rads, the greater your Strength (max +5 STR)!

Rad Resistant (34)

  • Rank 1: Gain +10 Radiation Resistance.
  • Rank 2: You now have +20 Radiation Resistance.
  • Rank 3: You now have +30 Radiation Resistance.
  • Rank 4: You now have +40 Radiation Resistance.

Rad Sponge (44)

  • Rank 1: When affected by rads, you periodically heal 80 rads on nearby teammates.
  • Rank 2: When affected by rads, you periodically heal 140 rads on nearby teammates.
  • Rank 3: When affected by rads, you periodically heal 200 rads on nearby teammates.

Rejuvenated (12)

  • Rank 1: You gain increased benefit from being Well Fed or Well Hydrated.
  • Rank 2: You gain much increased benefit from being Well Fed or Well Hydrated.

Revenant (32)

  • Rank 1: Gain +25% damage bonus for 2 minutes when a player revives you.
  • Rank 2: Gain +50% damage bonus for 2 minutes when a player revives you.

Slow Metabolizer (5)

  • Rank 1: All food satisfies hunger by an additional 25%.
  • Rank 2: All food satisfies hunger by an additional 50%.
  • Rank 3: All food satisfies hunger by an additional 75%.

Solar Powered (22)

  • Rank 1: Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
  • Rank 2: Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
  • Rank 3: Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.

Sun Kissed (45)

  • Rank 1: Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
  • Rank 2: Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

Thirst Quencher (6)

  • Rank 1: Drinking any liquid has a 30% reduced chance to cause Disease.
  • Rank 2: Drinking any liquid has a 60% reduced chance to cause Disease.
  • Rank 3: Drinking any liquid has a 90% reduced chance to cause Disease.

Vaccinated (16)

  • Rank 1: Chance of catching a disease from creatures in reduced by 30%.
  • Rank 2: Chance of catching a disease from creatures in reduced by 60%.
  • Rank 3: Chance of catching a disease from creatures in reduced by 90%.

CHARISMA PERK CARDS

Animal Friend (30)

  • Rank 1: Aim your gun at any Animal below your level for a 25% chance to pacify it.
  • Rank 2: Aim your gun at any Animal below your level for a 50% chance to pacify it.
  • Rank 3: Aim your gun at any Animal below your level for a 75% chance to pacify it.

Anti-Epidemic (34)

  • Rank 1: Your disease cures have a 50% chance to cure a disease on nearby teammates.
  • Rank 2: Your disease cures always cure a disease from nearby teammates too.

Bloodsucker (11)

  • Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
  • Rank 2: Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
  • Rank 3: Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.

Bodyguards (5)

  • Rank 1: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
  • Rank 2: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you.
  • Rank 3: Gain 10 Damage and Energy Resist (max 30) for each teammate excluding you.
  • Rank 4: Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.

E.M.T. (9)

  • Rank 1: Players you revive come back with health regen for 15 seconds.
  • Rank 2: Players you revive come back with improved health regen for 30 seconds.
  • Rank 3: Players you revive come back with high health regen for 60 seconds.

Field Surgeon (15)

  • Rank 2: Stimpaks and RadAway will now work much more quickly.

Friendly Fire (48)

  • Rank 1: Teammates hit by your flame weapons regen health briefly (no Molotov).
  • Rank 2: Teammates hit by your flame weapons regen more health briefly (no Molotov).
  • Rank 3: Teammates hit by your flame weapons regen even more health (no Molotov).

Happy Camper (3)

  • Rank 1: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
  • Rank 2: Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Happy-Go-Lucky (17)

  • Rank 1: Your luck is increased by 2 while under the influence of alcohol.
  • Rank 2: Your luck is increased by 3 while under the influence of alcohol.

Hard Bargain (7)

  • Rank 1: Buying and selling prices at vendors are better.
  • Rank 2: Buying and selling prices at vendors are even better.
  • Rank 3: Buying and selling prices at vendors are now much better.

Healing Hands (28)

  • Rank 1: Players you revive are cured of all Rads.

Injector (19)

  • Rank 1: Players you revive have +6 Action Point regen for 10 minutes.
  • Rank 2: Players you revive have +12 Action Point regen for 10 minutes.
  • Rank 3: Players you revive have +18 Action Point regen for 10 minutes.

Inspirational (2)

  • Rank 1: When you are on a team, gain 5% more XP.
  • Rank 2: When you are on a team, gain 10% more XP.
  • Rank 3: When you are on a team, gain 15% more XP.

Lone Wanderer (4)

  • Rank 2: When adventuring alone, take 10% less damage and gain 10% AP regen.
  • Rank 3: When adventuring alone, take 15% less damage and gain 20% AP regen.
  • Rank 4: When adventuring alone, take 20% less damage and gain 30% AP regen.

Magnetic Personality (13)

  • Rank 1: Gain 1 Charisma for each teammate, excluding yourself.
  • Rank 2: Gain 2 Charisma for each teammate, excluding yourself.

Outlaw

  • Rank 2: Your maximum Bounty timer is reduced by 20%.
  • Rank 3: Your maximum Bounty timer is reduced by 40%.
  • Rank 4: Your maximum Bounty timer is reduced by 60%.

Overly Generous (32)

  • Rank 1: Rads increase your chance to inflict 25 Rads with melee attacks!
  • Rank 2: Rads increase your chance to inflict 50 Rads with melee attacks!

Party Boy/Girl (24)

  • Rank 2: The effects of alcohol are doubled.
  • Rank 3: The effects of alcohol are tripled.

Philanthropist (39)

  • Rank 1: Restore some of your teammates hunger and thirst when you eat or drink.
  • Rank 2: Restore more of your team’s hunger and thirst when you eat or drink.
  • Rank 3: Restore much more of your team’s hunger and thirst when you eat or drink.

Quack Surgeon (22)

  • Rank 1: Revive other players with liquor!

Spiritual Healer (36)

  • Rank 1: You regenerate health for 5 seconds after reviving another player.
  • Rank 2: You regenerate more health for 7 seconds after reviving another player.
  • Rank 3: You regenerate even more health for 10 seconds after reviving another player.

Squad Manuevers (37)

  • Rank 1: Run 10% faster when part of a team.
  • Rank 2: Run 20% faster when part of a team.

Strange in Numbers (42)

  • Rank 1: Positive mutation effects are +25% stronger if teammates are mutated too.

Suppressor (40)

  • Rank 1: Reduce your target’s damage output by 10% for 2 seconds after you attack.
  • Rank 2: Reduce your target’s damage output by 20% for 2 seconds after you attack.
  • Rank 3: Reduce your target’s damage output by 30% for 2 seconds after you attack.

Team Medic (20)

  • Rank 1: Your Stimpaks now also heal nearby teammates for half the normal strength.
  • Rank 2: ?
  • Rank 3: ?

Tenderizer (46)

  • Rank 1: Make your target receive 5% more damage for 5 seconds after you attack.
  • Rank 2: Make your target receive 6% more damage for 7 seconds after you attack.
  • Rank 3: Make your target receive 7% more damage for 10 seconds after you attack.

Travel Agent (26)

  • Rank 1: You pay 30% fewer Caps when Fast Traveling.

Wasteland Whisperer (50)

  • Rank 1: Aim your gun at a creature below your level for a 25% chance to pacify it.
  • Rank 2: Aim your gun at a creature below your level for a 50% chance to pacify it.
  • Rank 3: Aim your gun at a creature below your level for a 75% chance to pacify it.

INTELLIGENCE PERK CARDS

Armorer (15)

  • Rank 1: You can now craft advanced armor mods. (Plans required)
  • Rank 2: Crafting armor now costs fewer materials.
  • Rank 3: Your crafted armor has improved durability.

Batteries Included (28)

  • Rank 1: Energy weapon ammo weighs 30% less.
  • Rank 2: Energy weapon ammo weighs 60% less.
  • Rank 3: Energy weapon ammo weighs 90% less.

Chemist (34)

  • Rank 1: You get double the quantity when you craft chems!

Contractor (18)

  • Rank 1: Crafting workshop items now costs 25% fewer materials.
  • Rank 2: Crafting workshop items now costs 50% fewer materials.

Demolition Expert (10)

  • Rank 1: Your explosives do +20% damage.
  • Rank 2: Your explosives do +40% damage.
  • Rank 3: Your explosives do +60% damage.
  • Rank 4: Your explosives do +80% damage.
  • Rank 5: Your explosives do +100% damage.

Exotic Weapons/Exotic Weapons Expert/Exotic Weapons Master

  • Rank 1: You can now craft crossbows, black powder guns, and more! (Plans required)
  • Rank 2: You can now craft Rank 1 exotic weapon mods. (Plans required)

First Aid (2)

  • Rank 1: Stimpaks restore 15% more lost Health.
  • Rank 2: Stimpaks restore 30% more lost Health.
  • Rank 3: Stimpaks restore 45% more lost Health.

Fix It Good (27)

  • Rank 1: You can repair armor and Power Armor to 130% of normal maximum condition.
  • Rank 2: You can repair armor and Power Armor to 160% of normal maximum condition.
  • Rank 3: You can repair armor and Power Armor to 200% of normal maximum condition.

Grease Monkey

  • Rank 1: Workshop items are 30% cheaper to repair.
  • Rank 2: Workshop items are 60% cheaper to repair.

Gunsmith (11)

  • Rank 1: Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
  • Rank 2: Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
  • Rank 3: Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
  • Rank 3: Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
  • Rank 3: Guns break 50% slower and you can craft Tier 5 guns. (Plans required)

Hacker (4)/Expert Hacker (22)/Master Hacker (38)

  • Rank 1: Gain +1 hacking skill, and terminal lock-out time is reduced.

Licensed Plumber (5)

  • Rank 1: Your pipe weapons break 30% more slowly and are cheaper to repair.
  • Rank 2: Your pipe weapons break 60% more slowly and are cheaper to repair.
  • Rank 3: Your pipe weapons break 90% more slowly and are cheaper to repair.

Makeshift Warrior (9)

  • Rank 1: Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
  • Rank 2: Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
  • Rank 3: Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
  • Rank 4: Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
  • Rank 5: Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)

Nerd Rage! (46)

  • Rank 1: While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
  • Rank 2: While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
  • Rank 3: While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.

Portable Power (49)

  • Rank 1: All Power Armor parts and chassis weights are reduced by 25%.
  • Rank 2: All Power Armor parts and chassis weights are reduced by 50%.
  • Rank 3: All Power Armor parts and chassis weights are reduced by 75%.

Power Patcher (44)

  • Rank 1: Your Power Armor breaks 20% more slowly and is cheaper to repair.
  • Rank 2: Your Power Armor breaks 40% more slowly and is cheaper to repair.
  • Rank 3: Your Power Armor breaks 60% more slowly and is cheaper to repair.

Power Smith (41)

  • Rank 1: You can now craft advanced Power Armor mods. (Plans required)
  • Rank 2: Crafting Power Armor now costs fewer materials.
  • Rank 3: Your crafted Power Armor now has improved durability.

Power User (50)

  • Rank 1: Fusion Cores now last 20% longer.
  • Rank 2: Fusion Cores now last 40% longer.
  • Rank 3: Fusion Cores now last 60% longer.
  • Rank 4: Fusion Cores now last 80% longer.
  • Rank 5: Fusion Core duration is now doubled.

Robotics Expert (48)

  • Rank 1: Hack an enemy robot for a 25% chance to pacify it.
  • Rank 2: Hack an enemy robot for a 50% chance to pacify it.
  • Rank 3: Hack an enemy robot for a 75% chance to pacify it.

Science (20)

  • Rank 1: You can now craft energy guns. (plans required)
  • Rank 2: You can craft Rank 1 energy gun mods. (Plans required)

Science Expert (31)

  • Rank 1: You can craft Rank 2 energy gun mods. (Plans required)
  • Rank 2: Crafting energy guns now costs fewer materials.

Science Master (43)

  • Rank 1: You can craft Rank 3 energy gun mods. (Plans required)
  • Rank 2: Your crafted energy guns have improved durability.

Scrapper (13)

  • Rank 1: Obtain more components when you scrap weapons and armor.

Stabilized (36)

  • Rank 1: In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
  • Rank 2: In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
  • Rank 3: In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

Pharmacist (6)

  • Rank 1: RadAway removes 30% more radiation.
  • Rank 2: RadAway removes 60% more radiation.
  • Rank 3: RadAway removes twice as much radiation.

Weapon Artisan (40)

  • Rank 1: You can repair any weapon to 130% of normal maximum condition.
  • Rank 2: You can repair any weapon to 160% of normal maximum condition.
  • Rank 3: You can repair any weapon to 200% of normal maximum condition.

Wrecking Ball

  • Rank 1: You deal +40% damage to workshop objects.
  • Rank 2: You deal +80% damage to workshop objects.
  • Rank 3: You deal +120% damage to workshop objects.

AGILITY PERK CARDS

Action Boy/Action Girl (2)

  • Rank 1: Action Points regenerate 15% faster.
  • Rank 2: Action Points regenerate 30% faster.
  • Rank 3: Action Points regenerate 45% faster.

Adrenaline (49)

  • Rank 1: Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
  • Rank 2: Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
  • Rank 3: Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
  • Rank 4: Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
  • Rank 5: Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.

Ammosmith (34)

  • Rank 1: Produce 40% more rounds when crafting ammunition.
  • Rank 2: Produce 80% more rounds when crafting ammunition.

Born Survivor (3)

  • Rank 1: Falling below 20% health will automatically use a Stimpak, once every 20s.
  • Rank 2: Falling below 30% health will automatically use a Stimpak, once every 20s.
  • Rank 3: Falling below 40% health will automatically use a Stimpak, once every 20s.

Covert Operative (27)

  • Rank 1: Your ranged sneak attacks deal 2.15x normal damage.
  • Rank 2: Your ranged sneak attacks deal 2.3x normal damage.
  • Rank 3: Your ranged sneak attacks deal 2.5x normal damage.

Dead Man Sprinting (8)

  • Rank 1: Sprint 10% faster at increased AP cost when your health is below 40%.
  • Rank 2: Sprint 20% faster at increased AP cost when your health is below 50%.

Dodgy (45)

  • Rank 1: Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
  • Rank 2: Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
  • Rank 3: Avoid 30% of incoming damage at the cost of 30 Action Points per hit.

Enforcer (30)

  • Rank 1: Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
  • Rank 2: Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
  • Rank 3: Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.

Evasive (17)

  • Rank 1: Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
  • Rank 2: Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
  • Rank 3: Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)

Escape Artist (35)

  • Rank 1: Sneak to lose enemies, and running no longer affects stealth.

Goat Legs (32)

  • Rank 1: Take 40% less damage from falling.
  • Rank 2: Take 80% less damage from falling.

Guerrilla (10)/Expert Guerrilla (25)/Master Guerrilla (43)

  • Rank 1: Your automatic pistols now do +10% damages.
  • Rank 2: Your automatic pistols now do +15% damages.
  • Rank 3: Your automatic pistols now do +20% damages.

Gun Fu (50)

  • Rank 1: V.A.T.S. swaps target on kill with +10% damage to your next target.
  • Rank 2: V.A.T.S. swaps target on kill with +10% then 20% damage to your next 2 targets.
  • Rank 3: V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.

Gun Runner (4)

  • Rank 1: Your running speed is increased by 10% when you have a pistol equipped.
  • Rank 2: Your running speed is increased by 20% when you have a pistol equipped.

Gunslinger (6)/Expert Gunslinger (24)/Master Gunslinger (41)

  • Rank 1: Your non-automatic pistols now do +10% damage.
  • Rank 2: Your non-automatic pistols now do +15% damage.
  • Rank 3: Your non-automatic pistols now do +20% damage.

Home Defense (22)

  • Rank 1: You can craft and disarm better traps and craft better turrets. (Plans required)
  • Rank 2: You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
  • Rank 3: You can craft and disarm expert traps and craft expert turrets. (Plans required)

Light Footed

  • Rank 1: While sneaking, you never trigger mines or floor-based traps.

Marathoner

  • Rank 1: Sprinting consumes 20% fewer action points.
  • Rank 2: Sprinting consumes 30% fewer action points.
  • Rank 3: Sprinting consumes 40% fewer action points.

Mister Sandman (37)

  • Rank 1: At night your silenced weapons do an additional 25% sneak attack damage.
  • Rank 2: At night your silenced weapons do an additional 50% sneak attack damage.

Modern Renegade (18)

  • Rank 1: Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
  • Rank 2: Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
  • Rank 3: Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.

Moving Target (5)

  • Rank 1: Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
  • Rank 2: Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
  • Rank 3: Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)

Ninja (15)

  • Rank 1: Sneak attacks with melee weapons do 2.3x normal damage.
  • Rank 2: Sneak attacks with melee weapons do 2.6x normal damage.
  • Rank 3: Sneak attacks with melee weapons do 3x normal damage.

Packin’ Light (9)

  • Rank 1: Your pistols weigh 25% less.
  • Rank 2: Your pistols weigh 50% less.
  • Rank 3: Your pistols weigh 75% less.

Secret Agent (47)

  • Rank 1: Stealth Boys last twice as long!
  • Rank 2: Stealth Boys last three times as long!
  • Rank 3: Stealth Boys last four times as long!

Sneak (20)

  • Rank 1: You are 25% harder to detect while sneaking.
  • Rank 2: You are 50% harder to detect while sneaking.
  • Rank 3: You are 75% harder to detect while sneaking.

Thru-hiker (7)

  • Rank 1: Food and drink weights are reduced by 30%.
  • Rank 2: Food and drink weights are reduced by 60%.
  • Rank 3: Food and drink weights are reduced by 90%.

White Knight (39)

  • Rank 1: Your armor breaks 30% more slowly and is cheaper to repair.
  • Rank 2: Your armor breaks 60% more slowly and is cheaper to repair.
  • Rank 3: Your armor breaks 90% more slowly and is cheaper to repair.

LUCK PERK CARDS

Better Criticals (47)

  • Rank 1: V.A.T.S. criticals now do +20% damage.
  • Rank 2: V.A.T.S. criticals now do +30% damage.
  • Rank 3: V.A.T.S. criticals now do +40% damage.

Bloody Mess (42)

  • Rank 1: 5% bonus damage means enemies may explode into a gory red paste.
  • Rank 2: 10% bonus damage means enemies may explode into a gory red paste. ?
  • Rank 3: 15% bonus damage means enemies may explode into a gory red paste. ?

Can Do! (7)

  • Rank 1: 40% chance to find an extra canned food when your “Search” a food container.
  • Rank 2: 60% chance to find an extra canned food when your “Search” a food container.
  • Rank 3: 80% chance to find an extra canned food when your “Search” a food container.

Cap Collector (16)

  • Rank 1: You have a chance to find more bottle caps when opening a caps stash.
  • Rank 2: You have a better chance to find more caps when opening a caps stash.
  • Rank 3: You always find more bottle caps when opening a caps stash.

Class Freak (46)

  • Rank 1: The negative effects of your mutations are reduced by 25%.
  • Rank 2: The negative effects of your mutations are reduced by 50%.
  • Rank 3: The negative effects of your mutations are reduced by 75%.

Critical Savvy (44)

  • Rank 1: Critical Hits now only consume 85% of your critical meter.
  • Rank 2: Critical Hits now only consume 70% of your critical meter.
  • Rank 3: Critical Hits now only consume 55% of your critical meter.

Curator (19)

  • Rank 1: The benefits of bobbleheads and magazines last twice as long.

Dry Nurse (23)

  • Rank 1: You have a 50% chance to keep your Stimpak when you revive another player.

Four Leaf Clover (29)

  • Rank 1: Each hit in V.A.T.S. has a chance to fill your critical meter.
  • Rank 2: Each hit in V.A.T.S. has a better chance to fill your critical meter.
  • Rank 3: Each hit in V.A.T.S. has an excellent chance to fill your critical meter.

Good with Salt (9)

  • Rank 1: Food in your inventory will spoil 30% more slowly.
  • Rank 2: Food in your inventory will spoil 60% more slowly.
  • Rank 3: Food in your inventory will spoil 90% more slowly.

Grim Reaper’s Sprint (33)

  • Rank 1: Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
  • Rank 2: Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
  • Rank 3: Any kill in V.A.T.S. has a 35% chance to restore all Action Points.

Junk Shield (10)

  • Rank 1: Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
  • Rank 2: Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
  • Rank 3: Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)

Last Laugh (27)

  • Rank 1: You drop a live grenade from your inventory when you die.

Luck of the Draw (14)

  • Rank 1: Slight chance your weapon will repair itself when hitting an enemy.
  • Rank 2: Chance your weapon will repair itself even more when hitting an enemy.
  • Rank 3: Chance your weapon will greatly repair itself when hitting an enemy.

Lucky Break (24)

  • Rank 1: Slight chance your equipped armor will repair itself when struck.
  • Rank 2: Chance your equipped armor will repair itself even more when struck.
  • Rank 3: Chance your equipped armor will greatly repair itself when struck.

Mysterious Savior (49)

  • Rank 1: A Mysterious Savior will occasionally appear to revive you when downed.
  • Rank 2: A Mysterious Savior will more frequently appear to revive you when downed.
  • Rank 3: The Mysterious Savior will regularly appear to revive you when downed.

Mysterious Stranger (26)

  • Rank 1: The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
  • Rank 2: The Mysterious Stranger appears more often when using V.A.T.S.
  • Rank 3: The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.

Mystery Meat (12)

  • Rank 1: Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
  • Rank 2: Stimpaks generate more edible meat tissue. Higher Rads improve the chance.
  • Rank 3: Stimpaks generate excessive, edible meat. Higher Rads improve the chance.

One Gun Army (31)

  • Rank 1: Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
  • Rank 2: Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
  • Rank 3: Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.

Pharma Farma (2)

  • Rank 1: 40% chance to find extra first aid Chems when you “Search” a chem container.
  • Rank 2: 60% chance to find extra first aid Chems when you “Search” a chem container.
  • Rank 3: 80% chance to find extra first aid Chems when you “Search” a chem container.

Psychopath (21)

  • Rank 1: Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
  • Rank 2: Every kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
  • Rank 3: Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter.

Quick Hands (40)

  • Rank 1: Gain a 6% chance to instantly reload when your clip is empty.
  • Rank 2: Gain a 12% chance to instantly reload when your clip is empty. ?
  • Rank 3: Gain a 18% chance to instantly reload when your clip is empty. ?

Ricochet (38)

  • Rank 1: Gain a 6% chance to deflect back some of enemies’ ranged damage. (No PvP)
  • Rank 2: Gain a 12% chance to deflect back some of enemies’ ranged damage. (No PvP)
  • Rank 3: Gain a 18% chance to deflect back some of enemies’ ranged damage. (No PvP)

Scrounger (3)

  • Rank 1: 40% chance to find extra ammo when you “Search” an ammo container.
  • Rank 2: 60% chance to find extra ammo when you “Search” an ammo container.
  • Rank 3: 80% chance to find extra ammo when you “Search” an ammo container.

Serendipity (5)

  • Rank 1: While below 30% health, gain 15% chance to avoid damage.
  • Rank 2: While below 30% health, gain 30% chance to avoid damage.
  • Rank 3: While below 30% health, gain 45% chance to avoid damage.

Starched Genes (30)

  • Rank 1: Less chance for you to mutate from rads or for Radaway to cure mutations.
  • Rank 2: You will never mutate from rads and Radaway will never cure mutations.

Storm Chaser (35)

  • Rank 1: Gain health regeneration while outside during rain or Rad Storms.
  • Rank 2: Gain high health regeneration while outside during rain or Rad Storms.

Super Duper (50)

  • Rank 1: When you craft anything, there is a 10% chance you’ll get double results!
  • Rank 2: When you craft anything, there is a 20% chance you’ll get double results!
  • Rank 3: When you craft anything, there is a 30% chance you’ll get double results!

Tormentor (37)

  • Rank 1: Your rifle attacks have a 5% chance of crippling a limb.
  • Rank 2: Your rifle attacks have a 10% chance of crippling a limb.
  • Rank 3: Your rifle attacks have a 15% chance of crippling a limb.

Woodchucker (17)

  • Rank 1: Collect twice as much when harvesting wood.

Original Link – Continuation of discussion

GTAmes

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