Decided to make a proper Mod list for this Power Armor as I haven’t seen one before.
Head
- Headlamp – Default light
- Headlamp Bright – Brighter than normal Light
- Headlamp Red Tactical – Red Light
- Headlamp Blue- Blue Light
- Headlamp Purple – Purple Light
- Headlamp Vault Boy – Vault Boy as light? (only saw this on the shop didn’t buy it)
- Targeting Hud – Visor highlights living targets.
- Sensor Array – +2 Perception
- VATS Matrix Overlay – Increases Vats hit by 10%
- Internal Database – +2 Intelligence
- Recon Sensors – Sighted aiming marks enemies with a compass pip.
Torso
- Jetpack – Allow the wearer to propel into the air at cost of AP
- Motion-Assist Servors – +2 Strength
- Core Assembly – Increases action point refresh speed
- Medic pump – Detects hits during combat and automatically uses Stimpak when health is below 50%
- Blood cleanser – Reduces chance for addiction from drugs
- Kinetic dynamo – Taking damage recharges action points
- Reactive plates – Reflects 50% of melee damage back on attacker
- Stealth boy – Activates stealth field while crouched
- Emergency Protocols – Increases speed by 25% and reduces damage received by 50% when health is below 20%
- Tesla Coil – Deals constant energy damage in a small circle around you
Arms
- Optimized bracers – Reduces action point cost for power attacks
- Rusty knuckles – Unarmed attacks cause bleeding damage
- Tesla bracers – Adds energy damage to unarmed attacks
- Hydraulic Bracers – Increases unarmed damage
Legs
- Calibrated Shocks – +50 carrying weight
- Explosive Vent – Increase the damage of Impact Landing (when you drop from a tall height)
- Kinetic servos – Increases action point refresh speed while moving
- Overdrive servos – Increases sprint speed at additional action point cost
- Optimized servos – Reduces action point cost for sprinting
Original Link – Continuation of discussion