Simple guide showing all enemy ace locations on every applicable map and what each one drops.
Let’s just skip the intro and cut to the actual content; I’m sure you all would rather keep playing the game than read through walls of text.
Currently, therer’s no way to really tell if you’ve killed an ace or not in-game, but for the majority of the time each ace drops a unique weapon. Unfortunately, normal skirmish ace drops end up being identical weapon as some of the story mission ace drops. There’s 10 of those overlapping identical drops and I’ll list them separately so it’s a 50/50 chance to try and hit the ace you missed (If you’re unsure, it’s probably better to try the skirmish map first as they are easier to complete usually). Bottom line is, if you cannot find a corresponding weapon in your equipment tab, chances are you missed that particular ace.
Apologies for the ugly table in advance, but hopefully this will make it easier to keep track and find which section of the guide you need to search when double checking against the in-game weapon list in the equipment sections.
Legends – Skirmish (N) = Normal, (H*) = Hard, (C**) = Challenge
RIFLES:
MACHINE GUNS:
LANCER MORTARS:
SNIPER RIFLES:
GRENADIER MORTARS:
**TANK PARTS**
Main Story:
Squad Stories:
Skirmish (Challenge):
Chapter 2 – ZM Kar 1(e)
Chapter 3 – ZM MP 1(e)
Chapter 4.2 – VB PL 1(e)
Chapter 4.3 – ZM SG 1(e)
Chapter 6 – VB GW 1(e)
Chapter 7.1 – ZM SG 2(e)
Chapter 7.2 – Spring Drive (Cactus)
Chapter 8 – ZM Kar 3(e)
Chapter 9 – VB PL 3(e)
Chapter 10 – VB GW 2B(e)
Chapter 11.2 – Firing Calculator (Glory)
Chapter 12 – VB PL 1B(e)
Chapter 13 – ZM SG 4(e)
Chapter 14 – ZM MP 4(e)
Chapter 15.1 – Firing Calculator (Hafen)
Chapter 15.2 – ZM Kar 5(e)
Chapter 16 – ZM MP 5(e)
Chapter 17.1 – VB PL 4(e)
Chapter 17.2 – ZM SG 5(e)
Squad Stories: Like Old Times – ZM Kar 2(e)
Squad Stories: A Prayer for the Broken – ZM MP 2(e)
Squad Stories: Reluctant Solitude – VB GW 7B(e)
Squad Stories: Honor, Pride, and Regret – VB GW 3(e)
Squad Stories: Worlds Apart – ZM SG 3(e)
Squad Stories: To Live Unbound – ZM Kar 4(e)
Squad Stories: Treading New Ground – Reinforced Frame (Hafen)
Squad Stories: Legacies Left – Spring Drive (Glory)
Squad Stories: Love and Logic – VB GW 4B(e)
Squad Stories: Unfortunate Souls – ZM MP 3(e)
Squad Stories: Gambler’s Ruin – VB PL 2(e)
Squad Stories: Soul of the Navy – ZM Kar 6(e)
Normal Skirmish 2 – ZM Kar 1(e)
Normal Skirmish 3 – ZM MP 1(e)
Normal Skirmish 4 – ZM Kar 2(e)
Normal Skirmish 5 – ZM MP 2(e)
Normal Skirmish 6 – ZM MP 3(e)
Normal Skirmish 7 – ZM Kar 3(e)
Normal Skirmish 8 – ZM MP 4(e)
Normal Skirmish 9 – ZM Kar 4(e)
Normal Skirmish 10 – ZM Kar 5(e)
Hard Skirmish 1 – ZM MP 5(e)
Hard Skirmish 2 – VB PL 2B(e)
Hard Skirmish 3 – ZM MP 6(e)
Hard Skirmish 4 – VB PL 5(e)
Hard Skirmish 5 – VB GW 5(e)
Hard Skirmish 6 – ZM SG 6(e)
Hard Skirmish 7 – VB GW 6(e)
Hard Skirmish 8 – ZM MP 7(e)
Hard Skirmish 9 – ZM Kar 7(e)
Challenge Skirmish 1 – VB PL 3B(e)
Challenge Skirmish 2 – ZM SG X(e)
Challenge Skirmish 3 – Reinforced Frame (Cactus)
Expert Skirmish 1 – ZM Kar X(e)
Expert Skirmish 2 – VB PL6(e)
Expert Skirmish 3 – ZM MP 8(e)
Expert Skirmish 4 – ZM SG X2(e)
Expert Skirmish 5 – ZM Kar 8(e)
Expert Skirmish 6 – VB GW 8(e)
A Captainless Squad
Squad E, to the Beach!
This is a list of all weapons that you need to obtain to complete the Excellence in Armament medal and the Arms Racer achievement for each class. It does not include any reward weapons from DLCs currently as they don’t count towards medal/achievement.
Infirmary Rank 1 to Rank 5 weapons correspond to the order of weapons listed under the Mission Rewards tab. In other words, Rank 1 will only ever possibly give you the 1st weapon listed under the Mission Rewards for each class, and Rank 5 will only ever possibly give you the 5th weapon listed etc., with the exception of lancer mortars.
Rifles:
R&D Development:
Mission Rewards / Infirmary:
Enemy Ace Drops:
Machine Guns
R&D Development:
Mission Rewards / Infirmary:
Enemy Ace Drops:
Lancer Mortars
R&D Development:
Mission Rewards / Infirmary:
Enemy Ace Drops:
Sniper Rifles
R&D Development
Mission Rewards / Infirmary:
Enemy Ace Drops:
Grenadier Mortar
R&D Development
Mission Rewards / Infirmary:
Enemy Ace Drops:
Infirmary Rank 5 is not automatically unlocked. The criteria to unlock Rank 5 is to achievement 80% completion rate on all the following maps (verification needed):
2-1, 4-1, 4-3, 6-1, 9, 11, 13, 14, 15-1, 17-1, Squad E Assemble.
Completion is factored by the following 5 conditions:
If you’re looking for all weapon completion and are still missing weapons after killing all aces, then you’re either missing boss kill drops (Vulcan / Crymaria / Nikola / Chiara) or Gallian/Federation rewards from killing leader units etc. I believe the actual weapons rewarded are random (later chapter boss kills reward correspond to infirmary rank 5 weapons and it’s the only way to get the rank 5 weapons if you don’t have infirmary rank 5 unlocked yet). You can obtain the reward weapons more easily by trying your luck at the infirmary and keep saving/loading until you get the ones you’re missing.
Also, this is the full list of aces and drops currently in-game that are relevant towards earning medals/achievements. If a map’s not shown on here, it doesn’t have an ace.
Hope this helps.
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