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Guide

Civilization 5 – India Guide

Gandhi

Unique Ability: Population Growth

  • Unhappiness from the number of Cities doubles while the unhappiness from the number of citizens is halved.

Start Bias

  • Grassland

Unique Unit: War Elephant

  • Replaces: Chariot Archer
  • Cost: 70 Production
  • Mounted Unit (ranged)
  • Combat Strength: 11
  • Range: 2
  • Movement: 3
  • Upgrades to: Knight
  • No defensive terrain bonus, can NOT melee attack

Unique Building: Mughal Fort

  • Cost: 150 Production
  • Maintenance: 0 Gold Per Turn

Yields:

  • 7 City Strength
  • 25 City Health
  • 2 Culture per turn
  • 2 Tourism after flight has been researched

Strategy

Here is a video playlist featuring SBFMadjinn as he plays as India in a BNW deity match.

We’re excited to bring you our civ of the week thread. This will be the 31st of many weekly themed threads to come, each revolving around a certain civilization from within the game. The idea behind each thread is to condense information into one rich resource for all viewers, which will be achieved by posting similar material pertaining to the weekly civilization. Have an idea for future threads? Share all input, advice, and criticisms below, so we can sculpt a utopia of knowledge! Feel free to share any and all strategies, tactics, stories, hints, tricks and tips related to India.

Original Link – Continuation of discussion

GTAmes

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