I often see new players asking relatively easily-answerable questions. I also see intermediate-level players asking the very same questions, so I thought I should go ahead and answer them. In addition, some of the tips given in other posts are unhelpful or flat out untrue. If you find yourself not doing as well as you expect and you don’t understand why, this is the post for you.
I myself am an Immortal/Emperor player (Deity just isn’t fun for me) with 400 hours of play. Note that the following tips are for the Gods and Kings expansion.
MOST/MUCH OF THIS NO LONGER HOLDS TRUE IN BNW, KEEP THAT IN MIND
This is a great question. The best way to gauge your ability to go up in difficulty is your ability to win through Science – you’ll learn the military and diplomacy after you go up in level. The numbers below indicate when to move to the corresponding level from the previous. (these are just suggestions)
What techs to aim at for military (in this order): Construction for Composite Bowmen, Machinery for Crossbows, Dynamite for Artillery, Industrialization for Gatling Guns, Flight/Radar for Bombers, Rocketry for Rocket Artillery, Mobile Tactics for Mechanized Infantry (Sometimes, IGNORE THIS and go for UNIQUE UNIT: example is Mongols must go straight for Keshiks, Japan for Samurai, etc)
What to build: Here are the basic principles”:
Don’t let your upgraded units die: if you manage to get a unit to level 3+, do not ever let it die. Its very possible to get a level 7+ ranged unit by the end of the game with extra range, two attacks per turn, and automatic healing.
Great Generals: once you get one, place it near your attacking units. Any subsequent generals should be used for Citadels- these tile improvements should be used offensively- put them next to the city you’re attacking to form a stronghold for your units. Use them defensively the same way to make advancing troops die simply by walking near it.
City traps: capture an enemy city, then move your troops out of it and let your enemy capture it. Then repeat. The AI will always waste their units to try to retake their lost city if you have nothing protecting it. Then you can just take it again. You can slowly pick off their units until they have nothing left, at which point you can take all their luxes/money/cities for peace.
Best build capital orders: Scout-Worker/Shrine (if going full Tradition), Scout-Monument-Shrine/Worker (if going into Liberty), Scout-Scout-Worker (good for larger maps), Warrior-Warrior (not recommended- only on early game rushes). After that, build archers!
Recommended Early Tech Order: Animal Husbandry-Pottery-Luxury Technologies – Archery. After that, go Library-Philo if you’re on Emperor or lower, but go straight for construction on Immortal/Deity.
Steal workers: plant a warrior near a neighboring city state. As soon as they build a worker, declare war on them, seize their worker, and immediately make piece. They’ll hate you, but it will disappear fast. You can hopefully get 1-2 early game workers this way.
SELL!: You don’t want to waste time building, especially settlers. The solution is to buy your workers/settlers, by selling resources.
Settle: on a hill if you can. Its better defensively and gives you better production. Also, if you settle on a lux you get it immediately if you have the appropriate tech.
Early military: If you’re Attila/Alexander you may want to spam Hoplites/Battering Rams and go conquering. Otherwise, have one archer per city and upgrade to Composites as soon as you can- save the gold. You may want 2-3 in border cities if you have an aggressive neighbor.
Social policies: See next section.
Early game Social Policies: There are 2 options here to go for:
What to avoid: Unfortunately, civilization 5’s policies aren’t at all balanced. A few are good, some are awful. Overall tips:
What you SHOULD use:
Some more tips:
Maximize GROWTH: Unless you plan to have lots and lots of cities, make sure your extant cities are huge so that they can sustain more specialists and population to add to science. How?
Aim for Science Technologies in most conditions
Make sure you use your science specialists. With Rationalism (and Freedom!) Specialists can give you 100-500+ science per turn on top of what you already have.
Settle your cities next to mountains if you can. That unlocks Observatories, which are +50% Science for that city.
How to start your religion: build lots of shrines early game, and select a pantheon that gives faith, of which desert folklore is the best. Other good ones are Fertility Rites (growth), Messenger of the Gods (wide science), and Sacred Waters (happiness).
Founder beliefs: Ceremonial Burial/Peace Loving can be good for happiness, but Tithe is the most popular for the $$$
Follower beliefs: Pagodas is the best for Happiness+Faith, Asceticism great too. Religious Community is great for smaller empires for production.
Enhancer: always Religious Texts, but if it’s taken, It Preachers or DefotFaith is good too.
It’s good to get a missionary before your second Prophet.
Constantly check Demographics. Make sure you’re not too far behind in Science, ever. (also soldiers)
You can win easily Diplomatic by saving up gold, buying off 9 city states 2-4 turns before vote, and declaring war on every other civ so they can’t gain favor with your allied City States (who they are now at war with)! Hint: build many Trading Posts.
AI is irrational. They will probably just backstab you, unless they’re far away.
Oops! I ran out of space! Part 2 anyone? (only if you guys ask me though!) Maybe I’ll make a thorough Culture/Dom walkthrough! Oh, and please ask me your questions! I’ll answer every single one!!
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