Civilization 6 – Macedon Guide.
Unique Ability
Hellenistic Fusion
- Receive boosts upon city conquest:
- Gain a Eureka bonus for each Encampment or Campus in the conquered city
- Gain an Inspiration bonus for each Holy Site or Theater Square in the conquered city
Unique Unit
Hypaspist
- Unit type: Melee
- Requires: Iron Working tech
- Replaces: Swordsman
- Does not require resources
- 100 Production cost (Standard Speed)
- 2 Gold Maintenance
- 36 Combat Strength
- +5 Combat Strength when besieging a district
- 2 Movement
- +50% Support Bonuses
Unique Infrastructure
Basilikoi Paides
- Infrastructure type: Building
- Requires: Bronze Working tech
- Replaces: Barracks
- 80 Production cost (Standard Speed)
- 1 Gold Maintenance
- +1 Production
- +1 Housing
- +1 Citizen Slot
- +1 Great General point per turn
- +25% Combat Experience for all melee, ranged, and Hetairoi units trained in this city
- Gain Science equal to 25% of the unit’s costs when a non-civilian unit is created in this city
Leader: Alexander the Great
Leader Ability
To the World’s End
- Cities do not incur war weariness
- All military units completely heal when capturing a city with a World Wonder
Leader Unique Unit
Hetairoi
- Unit type: Heavy Cavalry
- Requires: Horseback Riding tech
- Replaces: Horseman
- Does not require resources
- 100 Production cost (Standard Speed)
- 2 Gold Maintenance
- 36 Combat Strength
- +5 Combat Strength when adjacent to a Great General
- 4 Movement
- +5 Great General points from kills
- Starts with a free promotion
Agenda
Short Life of Glory
- Likes civilizations who are at war with civs other than Macedon.
- Dislikes civilizations who are at peace.
Original Link – Continuation of discussion