Civilization 6 – Maori Guide.
Unique Ability
Mana
- Begins with Sailing and Shipbuilding techs unlocked
- Units can immediately embark on water tiles including oceans
- Embarked units have +5 Combat Strength and +2 Movement
- Unimproved Woods and Rainforest tiles in their territory provide +1 Production
- +1 Production upon researching Conservation civic
- Fishing Boats provide +1 Food
- Building fishing boats expands the border to adjacent land (culture bomb)
- Cannot earn Great Writers
- Cannot harvest bonus resources
Unique Unit
Toa
- Unit type: Melee
- Requires: Construction tech
- Replaces: Swordsman
- 120 Production cost (Standard Speed)
- Required resource: none
- No Gold Maintenance
- 40 Combat Strength
- +10 Combat Strength vs. anti-cavalry units
- 2 Movement
- Reduces 5 Combat Strength of adjacent enemies
- Has one build charge
- Can construct a Pā (uses a charge)
Unique Infrastructure
Marae
- Infrastructure type: Building
- Requires: Drama and Poetry civic
- Replaces: Amphitheater
- 150 Production cost (Standard Speed)
- No Gold Maintenance
- +2 Culture and Faith to all of this city’s tiles with a passable feature
- +2 Tourism to all of this city’s tiles with a feature upon researching Flight tech
- No Great Work slot
Pā
- Infrastructure type: Improvement
- Occupying unit gains +4 Defense Strength and 2 turns of fortification
- Heals 10 HP to a Maori unit that ends its turn on the improvement
- Must be built on a Hills tile without terrain features
Leader: Kupe
Leader Ability
Kupe’s Voyage
- Begins the game on an Ocean tile
- +2 Science and Culture per turn before the Capital city is settled
- The Capital city receives a free builder and +1 Population
- The Palace grants +3 Housing and +1 Amenity
Agenda
Kaitiakitanga
- Tries to avoid contributing to climate changes, planting Woods and founding National Parks
- Likes civilizations who avoid contributing to climate changes
- Dislikes civilizations who contribute to climate changes and remove terrain features
Original Link – Continuation of discussion