Civilization 6 – Scotland Guide.
Unique Ability
Scottish Enlightenment
- Happy cities receive an additional +5% Science and +5% Production
- Happy cities generate +1 Great Scientist point per Campus
- Happy cities generate +1 Great Engineer point per Industrial Zone
- Ecstatic cities double all the bonuses
Unique Unit
Highlander
- Unit type: Recon
- Requires: Rifling tech
- Replaces: Ranger
- 380 Production cost (Standard Speed)
- 5 Gold Maintenance
- 50 Combat Strength
- +5 Combat Strength in Hills and Woods tiles
- 65 Ranged Strength
- 1 Range
- 3 Movement
Unique Infrastructure
Golf Course
- Infrastructure type: Improvement
- Requires: Reformed Church civic
- +2 Gold
- +1 Amenity
- +1 Appeal
- +1 Culture if adjacent to a City Center
- +1 Culture if adjacent to an Entertainment District
- +1 Housing upon researching Globalization civic
- Tiles with a Golf Course cannot be swapped between cities
Leader: Robert the Bruce
Leader Ability
Bannockburn
- Can declare Wars of Liberation after researching the Defensive Tactics civic
- +100% Production and +2 Movement to all units for the first 10 turns after declaring a War of Liberation
Agenda
Flower of Scotland
- Will never attack a neighboring civilization unless they break a promise to him
- Likes civilizations not at war with Scotland’s neighbors
- Dislikes civilizations at war with Scotland’s neighbors
Original Link – Continuation of discussion