Hmmm how do I start this…
Do NOT build habitats on space research resources, its a waste of Research resource.
Habitats double Motes, Gases and Crystal strategic space resource gathering, by building a habitat instead of a mine, you can build mines/wells/plants that yield 2 for each deposit. A 2 space gas deposit turns into a 4-5 gasses with a habitat and 2 wells.
Other good places for habitats are low yielding Material and Energy resources, will allow you to build mining/energy districts. (good in midgame, just let me build up and then use the planet/habitat/ring based decision: population controls, no need to look after them after that)
And why did I start of by saying do not build them on top of research resources? because a Research district on a Habitat gives 3 housing and 3 jobs, which is less then 8 housing from a habitat district plus a research building in a building slot. 3-3 vs 8-8
Sure the 8-8 is a bit more expensive then the 3-3, but you also gain tons more research.
3-3 total research without bonuses 72, using all 6 habitat slots.
8-8 total research without bonuses 160, using the pop from 1 habitat (of 6) for maintenance, (amenities, gasses).
The leisure and trade districts are trash, you gain more from building habitation districts and the trade or leisure buildings you want.
Original Link – Continuation of discussion
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