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Civilization Tier List (Relative strength)

Civilization Tier List (Relative strength)

Having played Civ 6, I have decided to make a tier list in order of strength.

Note: I do not own Rise and Fall so I cannot talk about it.

Tier 1: Civs that are overpowered and brake the Game.

Tier 2: Civs that are strong but balanced

Tier 3: Civs that are decent

Tier 4: Weak and could use a boost

I will try to add more later. You can leave a like if you want.

Please note: This is my MY opinion. I am open to suggestions. However, please keep it polite and respectful!

I will include your suggestions and even change tier lists as long as your provide support and evidence

Tier 1: Civs that are overpowered and brake the Game

Tier 1:

Alexander: He is the most dangerous and most powerful civilization in the game. Firstly, he can get Eurekas for Science and Civics for capturing every city. There is NO cap for this. Additionally, his Unique building gives him so much science. These two abilities allow Alexander to become the tech leader very fast without a lot of problems even on deity! Secondly, No war-weariness penalty! You can declare war on everyone to slow their growth while your civilization grows normally. Thirdly, his units heal whenever they capture a city with a world wonder. This is a nightmare as his units can continue their attack on the next city without rest. Fourthly, he has multiple unique units which make him superior against any army. Lastly, He can earn Great General points very fast. If you are playing against Alexander, it is important to go to war against him early. He can snowball very quickly. These effects are worsened in multiplayer as Human player can exploit his abilities far better than the AI. I have found that he builds space ports in every city and he techs up insanely fast due to his bonuses discussed before. While he is easy to friend (he likes warmongers), it is easier to stay neutral towards him in case you need to slow him down. He is way overpowered and I think he should a get a nerf to make him more balanced

Edit Alexander might be even more unbalanced now As Richard Brown mentioned in the comments: He can continue to retake the same city when the city flips to a free city and get Eureka after Eureka. Shaka and England can do this also.

Germany: Late Game dominator. His unique industrial zone allows him to build Industrial zone in every city regardless of population size. He can get space ports very quickly. Therefore, keep your eye on German late game

Nubia: The Nubian Pyramid allow her to rapidly expand very quickly! While the cost of districts go up whenever you settle a city, the Nubian Pyramid reduces the cost to some extent. 50% ranged unit production bonus will mean that she can have a high military strength in a much shorter time!

Honorable mention: Tomyris. She is now balanced and in Tier 2. Well The healing system has been reduced from 50 to 30 so I don’t know if She is tier 1 or Tier 2. I am glad the developers made her a bit more balanced.

Tier 2: Civs that are strong but balanced

Tomyris: Very strong classical era. Units heal in warfare and theological combat. Well The healing system has been reduced from 50 to 30 so I don’t know if She is tier 1 or Tier 2. I am glad the developers made her a bit more balanced. Note: You can defend against tomyris by moving your wounded units away from the front lines. Additionally, make sure you have walls and defend rather than attack. After you have eliminated enough of her units, you can launch a counterattack.

Rome: Rapid early expansion with the free cultural building combined with a very nice infrastructure.

China: Very strong medieval and renaissance era. Good infrastructure. You can rush wonders such as the Coliseum with your builder (the best wonder in the game)

Russia: High faith production and strong culture means a lot of great people fast

Gilgamesh: Very strong early start (war carts are very scary!) Strong early Science from his unique building

Persia: High mobility towards war and good gold income. Weakness: Cannot declare joint wars (you lose movement points surprise war)

England: Commercial hub unique district can be built in any city regardless of population size. The free melee whenever you capture a city (no maintenance)

Gorgo: Makes warfare very fun and the Acropolis makes her a cultural powerhouse.

Arabia: Strong unique unit combined with decent religion and science

France: The best civilization for cultural victory. Double the tourism and wonder bonus what more do you need?

America: The rough rider combined with the +5 combat strength can make America strong at wars. Film Studio has a good boost toward cultural victory.

Tier 3: Civs that are decent

Pericles: You need the Apadana wonder for him. The Problem is you might not be able to stay allied with too many city states on higher levels of difficulty.

Australia: Okay bonuses but not that great either. The housing can be very nice as your builders can do other things.

Gandhi: Very strong religious bonuses. You can rush an early religion by faith buying. You can use faith even to purchase units. However, no other alternative victory condition possible.

Tier 4: Weak and could use a boost

Tier 4:

The Vikings: Their bonuses toward melee ships are fairly trivial. They need a boost very badly as their bonuses do not apply to many situations.

Original Link – Continuation of discussion

GTAmes

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