The vaults were never meant to protect you…
Vaults (bomb shelters) were created by Vault-tec, to protect certain people from TOTAL ATOMIC ANNIHILATION. However another purpose was to conduct experiments, on the residents of the vaults by the government.
Vaults/Description:
NOTE: Vault 101 is not mentioned, due to it not having a scary background nor anything exciting. And Vault 77 due to it not being in the game.
Location
Its located near Little Lamplight and Broadcast tower KT8. You cannot access it through the entrance on the surface, due to the an INSANE amount of radiation around the area! It needs to be accessed through Little lamplight, (a quest must be completed to even access little lamplight.) Once this is done, you will be able to head to vault 87 through murder pass, that’s full of super mutants or hack a terminal that will give you a safer path.
Backstory
The vault was built to experiment the FEV (Forced Evolutionary Virus) program, known as Evolutionary Experimentation Program.
Vault 87 dwellers were locked in rooms, to be exposed to the virus for scientists to observe. While the virus changed the dweller’s appearance rapidly. They were asexual, more muscle mass and gained hard skin. Many died due to them lacking needs for them to survive, or were killed due to them becoming aggressive and dangerous. Anyone that died to the virus were given unexplained deaths to cover this up. Many dwellers become suspicious.
It is presumed that the FEV subjects took over the vault killing or mutating the population.
The super mutants claimed themselves as obsessed with there new species and become kidnapping many wastelanders over the years and turned them into super mutants with the virus. After 200 years of turning people into super mutants they ran out of the FEV (green stuff) and explored the wasteland looking for a source of the virus.
Preparation
It is expected that you are well stocked with ammo and medical supplies with powerful weaponry/armor. Vault 87 is the birthplace of super mutants and centaurs which means high ranked super mutants will be found here. Brutes and masters will be encountered commonly. Centaurs will also be found here.
The first FEV subjects
As the player explores the vault they will stumble to an test chambers where dead super mutants can be found. There appearance is much different to the live mutants. Why? Because theses were the first ever super mutants. They died for two reasons (that is found in the backstory area).
Thenapple explains the super mutants appearance which I will write down here.
Thenthapple: These are the early generation super mutants. People who were exposed FEV and radiation worked, mangled and mutated beyond anything that can be called human or functioning. High upper body, very small lower body, small legs, warped limps, gangrenous limps, many bulbous growths like their backs, broken foot malformed foot, small arms and based on their face they died in a lot of pain.
Events and loot
Location
Its located deathclaw-infested ruins of Old Olney. It’s accessed through a wooden door.
Backstory
This vault was meant to invite famous musicians to preserve their talent. However it was much more sinister. They used white noise to implant messages and turn the dwellers that would turn into soldiers that wouldn’t question, This would make them much more dangerous and obedient then normal humans. Professor Malleus lead the research but was unaware that they would be used for military purposes, he thought it was just experimenting on modifying human behaviour.
One of the subjects had extreme rage killed three people and it took 23 bullets to kill them. Other subjects had this rage too, including a female Zoe Hammerstein who wrote on the terminal begging her friends to help he as she succumbed to the white noise while her grammer and spelling degenerate.
The professor was killed as he tried to convince the overseer to take the problem seriously and even leave the vault.
Half of the vault when mad and violent and slaughtered half the vault. The crazed group escaped.
Before the mad dwellers attacked, there was a serious problem that involved a lake, creek or a body of water that was pressing against the walls on the lower levels of the vault slowly destroying the wall. Repairs and minor reinforcements were made but it wouldn’t last long. The wall eventually broke allowing mirelurks to access the vault.
Preparation
There is a lot of mirelurks and mirelurk hunters with bloatflies. Strong weapons and medical supplies are needed.
Events and loot
Location
Its location is near Kaelyn’s Bed & Breakfast and Jury Street Metro station. It’s accessed through a wooden door.
Backstory
In this vault they pumped a psychoactive drug through the vents of the vault. This caused vault dwellers to hallucinate and become insane. But the Overseer told everyone that everything was fine. It’s unknown what was the aftermath but insane dwellers still remain in the vault.
At the end of the vault in a cave like area there are 5 skeletons and mini nuke suggesting that these dwellers attempted to blow there way out.
The drugs are still pumping to this day.
Preparation
The insane vault dwellers don’t pose a threat but they stronger then raiders. They can only hold melee weapons so if you keep your distance you may not need to use your medical supplies. Near the end of the vault a Survivor may be found. They are much stronger then a insane dweller and a challenge to kill due to hallucinations.
Events and loot
Location
The vault can be located near Canterbury Commons and Corvega factory. Its seen through a wooden door.
Backstory
Vaults experiment was to fight over leadership and power. The vaults overseer had cancer and was expected to die in a couple of months. The vaults power supply was crippling when it was meant to last for 38 years instead of 20. The back up generator didn’t have the power to support the vault. But it had a larger armory stock.
It’s unknown why Gary’s were cloned. But they were aggressive to non-clones and this increased as more clones were made. There were to many clones and they needed to destroy some in order to fit in more test subjects. They somehow escape and killed off the population of the vault.
Gary clones
Gary was one the inhabitants who was cloned. At least 54 clones were made. But how intelligent are they? Gary clones cannot speak English and they can only say the word Gary, and the tone of the voice displays emotions. It’s proven that Gary clones can be heard talking when the player is in stealth warning others to be careful. It’s unknown if its a bug.
They do display some intelligence. They are able to use guns and reload them. They are also curious about the nature of non-clones. A wasteland corpse is found on an operating table.
Preparation
Much like the insane dwellers. The gary clones don’t possess a huge threat. And most of them use melee weapons They also can use guns included a scoped Magnum
Events and loot
Location
Its located underneath Smith Casey’s garage near Evergreen Mills and Charnel house.
Backstory
The vaults construction was completed November 2068, and finished in June 2074. 85 dwellers were suspended in a virtual reality and gave them a perfect utopia for years and even forever.
But the overseer Dr. Stanislaus Braun was mad with power and trapped all the dwellers in the simulation that and they would become his playthings. After being bored he would kill everyone in the simulation and resurrect them within the program.
Preparation
Might bring a melee weapon to get rid of the mole rats that guard the entrance. Unless you animal friend then there is no need to be violent towards the mule rats. Robobrains do not pose a threat!
Events and loot
There we have it. Not only the vaults were full with horrific plans to play around with the dweller but also had a brutal aftermath to it. Vault-tec really showed the scums they really are.
THANKS FOR READING THE GUIDE!
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