A few tips and strategies to help keep your survival games less stressful and last longer, easier.
Hello! I hope this helps you for survival missions. I decided to write this as I have found a lot of people that, either due to bad info given to them by others or just lack of knowing/having info making simple mistakes in survival missions that make it overall more difficult for themself and others. Hopefully this guide will be able to help bypass some of that so that everyone can get more done, and more efficiency out of their survival missions.
That said, a few things to get out of the way, as I do not intent to repeat them/go over them later:
a) Failure: In survival, once you activate the starting alarm, a status bar will pop up on the top left corner of your screen, starting at 100% and ticking down towards 0%. When it hits 0%, the air will be cut off, and all warframes will take constant damage until they are left at 5 hp (you will never be downed as a result of running out of life support, but it does mean anything can and will down you on a hit). You can not regenerate shields or hp (though abilities can give back hp like Trinity’s Blessing, however your hp will immediately drop again) and must head to extraction immediately.
Note: every 20% life support is approx. 30s, so a full 100% is roughly 2 1/2 minutes of time
Another Note: If for whatever reason, you continue on for a set amount of time after life support runs out (around 10 minutes) by means of invulnerability, the game will apparently stop your movement.
b) Rewards: At every 5 minutes, (5, 10, 15, etc) you will receive a reward from the lone tenno operative that is currently raiding the ship. What you receive is based on the time interval, and the enemy you are fighting/area you are fighting at. for a list of the rewards against the three factions, see here: survival rewards, and for the void specific rewards, see here (scroll down and click on the ‘survival’ tab): survival void rewards, finally, the Orokin Derelict survival rewards can be found here (those listed next to the ‘survival’ mission type): Orokin Derelict survival rewards.
An important thing to notice is that for normal survival missions (those that you can find on the planetary mission map) at the 15 minute mark, and every 20 minutes thereafter (ie: 35, 55, 75, etc), you will receive a random key. If you look at the drop table rewards in the above link, it lists the % chances to get specific key types and tiers per faction and starting faction level. For Void and Derelict survival missions, you are guaranteed either a key, prime piece (weapon or warframe), or forma at every 20 minutes (20, 40, 60, etc).
c) As time goes on: As the total time in the survival mission increases, enemy spawn rate, variety, and levels also begin to increase. Spawn rate will steadily go up, until you reach the point where new enemies spawn the instant another dies (assuming you are at the total enemy cap at that point, otherwise they just spawn at a rediculous rate). Starting at around 5 minutes, you will start to see different and stronger enemies, including heavies and specialists (using grineer as an example, at 5 minutes you would see bombers, and soon napalms, scorpions, and scorchers). However enemy levels do not increase much at all until around the 20-25 minute mark. Once you reach the 25 minute mark, enemy levels will begin increasing at a set number of levels per minute or two. Also recently added, special units (those that have increased health, damage, and some sort of special ability along with a higher xp worth) will spawn at around a rate of 1 every 5 minutes.
Lastly, the frequency of life support capsules that Lotus will send you will decrease.
Ok, now on to the survival mission itself.
Before I enter a survival mission, I do a checklist, where I will basically ask myself a few questions and then build/equip my frame accordingly. What enemy(s) am I fighting? Am I currently leveling a weapon(s)? What level am I and what level are they? What planet, and therefore what tileset should I expect?
Let’s go over these things one at a time:
What enemy(s) am I fighting?: Knowing who you’re fighting means you can have the appropriate weapon ready, or the configuration (ie: if you’re fighting infested, and your rifle has an ice, a fire, and an electric setting, you would want to go with fire to maximize your damage) to maximize your damage capabilities. Not sure what is best against which faction? Look in the warframe wikipedia under any of the damage or armor types to find out what gets damage bonus’, and which do less damage to enemies.
Feeling lazy? Here’s the damage type list, from the basics of all weapons (impact, slash, and puncture) and the elements along with their elemental combinations: Damage 2.0 + Elemental Combinations.
Am I currently leveling a weapon(s)?: Basically a double check of yourself to make sure you’re not taking unranked weapons to a level 30+ missions. My personal rule of thumb so that I don’t accidentally do this is that either my main or secondary will be the weapon I am leveling, and the other will be my maxed out weapon. In this way, even if I’m leveling a new frame/leveling a frame up after forma’ing, I still have a backup if say the Stalker, Harvester, or G3 attack and can cope with the gradually leveling enemies.
What level am I and what level are they?: Pretty straight foward. You shouldn’t be a rank 5 frame entering survival missions where they start at lvl 20 unless you’re reactor’d, and well modded. My suggestion is to go to Mercury if you’re unranked, and wait for lvl 10-15 survivals until you’re frame is level 7-12. Want materials from a particular area but too low to do survival? Mobile defenses are actually a very good way to level a base frame plus farm (or do one round in Mercury first and gain a few levels in order to do higher level ones).
What planet, and therefore what tileset should I expect?: All stages are built with preset tiles/rooms with a theme (also referred to as tilesets; for example the “forest tileset” will be all of the forest rooms) and arranged in a completely random way. Some particular rooms tend to go hand in hand with one another and you will very commonly see them connected to each other. Knowing how these tilesets work and where the life support capsules spawn ahead of time can help a player know where enemies are likely to come from (and therefore be ready ahead of time), or where to run to when in a hurry.
Despite the amount of text involved, in practice all told this takes roughly a minute or two. As you get more accustomed to it, you won’t even have to think about most of this, but simply do.
Ok, so now you’re in the survival mission, you’ve hit the alarm, Lotus has pointed you in the direction of the first Life Support Capsule (abbreviated as LS from here on) and you’re off. Enemies begin spawning and now it’s time to begin the killing so you can get those precious Life Support Packs (abbreviated as LP from here on) and keep your timer going.
So as a quick review: stick together, kill things as fast as you can, profit.
This is a problem/issue that can halt a good run in it’s tracks in no time flat, and can be one of the most crucial aspects of a survival run along with the total groups damage dealing ability.
For some reason, many think that keeping the total life support as close as/at 100% as possible is the best/only way to do it, which is partially true. However they do this by using the LS the instant they hit 70% (explained better below), wasting a LS you could of saved for a later time, when you could of really used the boost.
Now, before I explain why you should be waiting till around 50% before activating a LS, first i must mention that using a LS restores 30% life support, and LPs restore 5% each.
So, if you were use the LS at 70%, you are now at 100% yes, but you can not go over 100%, no matter what you do or try. So if you/your allies are killing (as they should be), any LPs that drop are now, in effect, completely wasted as they are picked up, particularly if a large group die at once and quite a few drop. However, if you wait till around 50%, you will only go up to 80% life support, and have a 4 LP ‘buffer’ to 100%.
The thing about Sentinels is that no one is genuinely “superior” to the others. They all have their own quirks which are best used as a suppliment to your gameplay, though that said some, just like some weapons and frames, have stronger advantages than others. So for each sentinel, I’m going to list a few pro’s and con’s specific to survival only, not taking into consideration their uses outside of survival missions. Also, as weapons can be mix and matched now as well, they will have their own section after the sentinels themselves.
Carrier:
Dethcube:
Djinn
Shade:
Wyrm:
First off, I’m going to split this section into three parts. First about weapons you shoot normally, second will be explosive weapons, and lastly melee’ing.
Now in survival, having a weapon that can deal well with groups is key, but retaining a high damage capability so that it can plow through large masses quickly to greater maximize your drop potential while also reducing the number of things shooting at you quickly. I’m going to go over a few primaries and secondaries that I like bringing and why. <note: don’t view these as you MUST take one of these, but as a guide as a base guide of what to look for your weapon being able to do>
Obviously, the aoe of explosive weapons is very handy and can quickly turn the tide in survivals, particularly if you have a vauban or a choke point in which to funnel enemies into a Micheal Bay fueled explosive paradise. However the ability to melt your face off with your own explosions makes it a double edged sword, so here are a few things to watch for when using said explosive weapons.
An important note about your explosives:
When you detonate/your round impacts, the enemy takes dmg based on what area of their body enters the blast radius first. What does this mean? Well, if you detonate a penta round at somethings feet, it will take feet/body damage. Above it’s head? Your explosive now gets headshot bonus damage. See where I’m going with this?
With penta’s grenade lobbing and ability to chose when it detonates, it has the easiest time of headshoting enemies, but that doesn’t mean the others can’t either, it’s just more difficult. More difficult, but worth all of the bonus damage from getting headshots.
Since melee 2.0, meleeing overall has taken a drastic change, particularly due to stances and how they affect/add to melee weapons. While it’s damage potential is undeniably higher, I feel the need to warn that doing a melee only build has serious issues on higher level enemies in survival missions.
The primary concern/issue is it’s ability to deal with groups of enemies in a quick fashion. Yes, I’m aware that melee is markedly stronger, however the issue that I see often is that those that go the melee only route are stuck fighting, say a heavy gunner, for a minute or so trying to melee it down, when you can run up and shoot it with a few rounds in literally seconds. This difference in kill speed becomes even more apparently as enemies become stronger and more durable. When your success hinges on your ability to kill quickly and increase your LP drop chances, melee’ing like this harms your run more than helps.
All that said, I am not saying you “can’t” run around melee’ing everything in sight, what I am saying is you need to be mindful. There’s no issue with you wanting to melee, but when it starts taking longer and longer to kill, you should be considering switching to one of your other weapons in which to increase your kill speed time.
So lastly, will be going over some basic and advanced tactics and warframe groupings for survival missions that you can use or adapt to your own playstlye and group setting.
Before going over specific frames, I would like to say there’s been a few comments about how people would use “this frame over that” or “instead of using that frame use this frame to do it that way instead”, which is fine. The point of this section is simply to give a general idea of what utility abilites can easily do, not an ironclad mold of what “must” or “must not” be done. If you were to look at Loki for example, simply the ways to use a single ability and for what purpose can be vastly varried.
Example: You have a large grouping of 60+ enemies, with a good amount of heavies in front of you, and you wish to
Radial Disarm them, you could:
a) Invisible, run in the middle of them, Radial Disarm
b) Decoy behind/above them, and when they turn their backs to you, run up and Radial Disarm
c) Switch Teleport immediately into Radial Disarm
d) Decoy behind them, Switch Teleport to it, Radial Disarm under less fire
And this is only looking at one frame, to use one ability. So as you can see, it’s easy to build your frame to fit your playstyle/ingenuity, and if it works well, go for it.
First, a list of some frames that do particularly well in survivals and why
Advanced Tactics:
Thank you for sticking through the whole wall of text, there was a lot to go over! With this information, you should be able to, bad tileset not-withstanding (some rooms do not spawn enemies well, or glitches occasionally happen, and spawn rate/number is vastly reduced) easily make it to the 15 minute mark minimum, and with even just an ok group, make it to 20-25 minutes every survival. Good luck out there!
If you have other helpful advice or wish to add something, feel free to post, and I’ll try to respond in a timely fashion.
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