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Civilization 6 India

Civilization 6 – India Guide.

Unique Ability


  • Receive the benefits of all Follower Beliefs of all religions present in your city

Unique Unit


  • Unit type: Heavy Cavalry
  • Requires: Horseback Riding tech
  • Replaces: Horseman
  • Does not require resources
  • 120 Production cost (Standard Speed)
  • No Gold Maintenance
  • 40 Combat Strength
  • 2 Movement
  • Reduces 5 Combat Strength of adjacent enemy units
    • Stacks cumulatively with other Varu units

  • Vulnerable to Anti-cavalry units

Unique Infrastructure


  • Infrastructure type: Improvement
  • Requires: Irrigation tech
  • +1 Food
  • +1 Food if adjacent to a farm
  • +1 Food upon researching Professional Sports civic
  • +1 Faith if adjacent to a Holy Site district
  • +1 Faith upon researching Feudalism civic
  • +1 Housing
  • +1 Housing upon researching Sanitation tech
  • Cannot be buit on hills

Leader: Mohandas Gandhi

Leader Ability


  • +5 Faith for each Civilization they have met that has founded a religion and currently not at war
  • Opposing civilizations receive double war weariness for fighting against Gandhi



  • Never declares war where he can be branded as a Warmonger
  • Likes civilizations who maintain peace
  • Dislikes warmongers

Nuke Happy (Hidden Agenda)

  • Likes to build nukes
  • Likes civilizations who builds nukes
  • Dislikes civilizations without nukes

Note: Mohandas Gandhi is the only leader with a default hidden agenda

Leader: Chandragupta Maurya

Leader Ability


  • Can declare a War of Territorial Expansion after gaining the Military Training civic
  • +2 Movement and +5 Combat Strength for the first 10 turns upon declaring a War of Territorial Expansion


Maurya Empire

  • Wants to expand his empire as much as possible
  • Likes civilizations who are far from his borders
  • Dislikes civilizations who are near his borders

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