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Fallout 4

Gunslinger Build – Viable for Survival mode

Is this build viable in survival mode? Since bullet weight something, I think maybe investing a few more points into strength would be smart?

Or doesn’t it matter?

The special book will be used on agility.

Build

The Gunslinger – Starting stats.

  • S- 1
  • P- 1
  • E- 2
  • C- 3
  • I- 3
  • A- 8
  • L- 10

Perks

Perks levels 1-50:

  1. —
  2. Gunslinger
  3. Four Leaf Clover
  4. Moving Target
  5. Bloody Mess
  6. Ricochet
  7. Gunslinger 2
  8. Scrounger
  9. Bloody Mess 2
  10. Critical Banker
  11. Quick Hands
  12. Lone Wanderer
  13. Four Leaf Clover 2
  14. Action Boy
  15. Gunslinger 3
  16. Toughness
  17. Lone Wander 2
  18. Better Criticals
  19. Critical Banker 2
  20. Better Criticals 2
  21. Action Boy 2
  22. Endurance +1
  23. Toughness 2
  24. Moving Target
  25. Toughness 3
  26. Scrounger 2
  27. Gunslinger 4
  28. Perception +1
  29. Ricochet 2
  30. Perception +1
  31. Bloody Mess 2
  32. Four Lef Clover 3
  33. Toughness 4
  34. Gun Fu
  35. Fun Fu 2
  36. Endurance +1
  37. Endurance +1
  38. Scrounger 3
  39. Scrounger 4
  40. Lone Wanderer 3
  41. Better Criticals 3
  42. Gunslinger 5
  43. Critical Banker 3
  44. Moving Target 3
  45. Perception +1
  46. Toughness 5
  47. Bloody Mess 4
  48. Four Leaf Clover 4
  49. Save Perk
  50. Gun Fu 3 and Ricochet 3

Correction

  • S- 2
  • P- 2
  • E- 2
  • C- 3
  • I- 3
  • A- 8
  • L- 8

Will be my start out probably. I will raise luck to 10 with special book and boblehead, since I like Ricochet later on for lulz, and the spaghetti western feel. Agility I will raise and get bobblehead for so it hit 10 as well for Gun Fu.

I plan to take lone wanderer sooner since Ricochet won’t matter so much since I can’t take it right away.

I plan to raise endurance as well for life bringer maybe + fatigue and health. Probably with three or more. Lead Belly I thought of as well 🙂

Perception I wanna raise as well for more to hit, but there ain’t really anything I want from there really. Only 9-10 level has something, but I feel it will be waste to invest to heavy on it when crit build is auto hit a lot.

I plan to maybe raise strength to 3 or 6 depending on how much I get tired of the carry stuff, for strong back.

That is my plan so far, I feel chemist may take to many levels in INT to be really worth it for my build. But I thought of it.

I feel putting only 1 in a stat may screw me over quite a lot.

Original Link – Continuation of discussion

GTAmes

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