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Fallout 76

Nuclear Winter Perk Cards List – Fallout 76

The numbers in the parentheses are the amount of special points you need to equip the perk.

Strength

  • Blocker (1): Take 45% less damage from your opponent’s melee attacks
  • Clubber (1): +40% melee damage
  • Lock and Load (1): Heavy guns reload 30% faster
  • Martial Artist (1): Your melee weapons weigh 60% less and you can swing them 30% faster
  • Strong Back (1): 25 Carry Weight
  • Master Heavy Gunner (3): +40% damage for non-explosive heavy weapons
  • Bullet Shield (3): Gain 60 damage resistance while firing a heavy gun.
  • Incisor (3): Your melee weapons ignore 60% of your targets armor
  • Master Shotgunner (3): 40% more damage with shotguns
  • Walking Arsenal (9): All weapons weigh 75% less

Perception

  • Crack Shot (1): All Pistols now have 30% more range and much better accuracy when sighted
  • Long Shot (1): Your rifles have 30% more range and excellent accuracy when sighted
  • Picklock (1): You can picklock all locked containers in Nuclear Winter
  • Refractor (1): You now gain +40 energy resistance
  • Skeetshooter (1): Shotguns have better accuracy and spread
  • Sniper (1): Gain improved control and hold your breath 75% longer while aiming with scopes
  • Grenadier (3): Your explosives detonate with twice the radius
  • Groundpounder (3): 30% reload & better hipfire accuracy for auto rifles
  • Master Commando (3): 40% damage for automatic rifles
  • Master Rifleman (3): 40% non auto rifle damage
  • Fashion Finder (6): Nearby power armor appears on compass
  • Lock Detector (6): Nearby active terminals appear on the compass
  • Tank Killer (6): Rifles ignore 40% armor
  • Briefcase Detector (9): Nearby briefcases appear on compass

Endurance

  • Chem Fiend (1): Any chems you take last 100% longer
  • Lifegiver (1): Gain a total of +45 to your maximum health
  • Rad Resistant (1): You now have +40 radiation resistance
  • Aquaboy (3): You no longer take rad damage from swimming and can breathe underwater
  • Ironclad (3): 50 damage and energy resist (no power armor)
  • Ghoulish (9): Radiation now regenerates your lost health

Charisma

  • Creature Crusher (1): Deal 100% more damage to creatures during Nuclear Winter
  • E.M.T. (1): Players you revive come back with high health regen for 60 seconds
  • Healing Hands (1): Players you revive are cured of all rads
  • Monster Muffler (1): Resist 50% of damage from creatures in Nuclear Winter
  • Rad Sponge (1): When affected by rads, periodically heal 50 rads on nearby teammates
  • Bodyguards (3): Gain 12 damage & energy resist (max 36) for each teammate excluding yourself
  • Overly Generous (3): Rads increase your chance to inflict 50 Rads with melee attacks
  • Spiritual healer (3): You regenerate health for 10 seconds after reviving another player
  • Strange In Numbers (3): Positive mutation effects are +25% stronger if teammates are mutated too
  • Field Surgeon (6): Stimpacks and Radaway will now work much more quickly
  • Team medic (6): Stimpacks heal nearby teammates
  • Suppressor (9): Reduce your targets damage output by 30% for 2 seconds after you attack
  • Tenderizer (9): target receives 20% more dmg for 10 seconds

Intelligence

  • Hacker (1): You can hack all active terminals in Nuclear Winter
  • Pharmacist (1): RadAway removes twice as much radiation
  • Wrecking Ball (1): You deal +120% damage to workshop objects
  • Demolition expert (3): 80% explosive damage
  • Nerd Rage (3): Gain 100 damage resist, 20% damage and 15% ap regen while below 20% health
  • First Aid (6): Stimpaks restore 45% more lost health
  • Stabilized (9): In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor

Agility

  • Action boy/girl (1) AP regenerates 60% faster
  • Dead Man Sprinting (1): Sprint 20% faster at increased AP cost when your health is below 50%
  • Marathoner (1): Sprinting consumes 40% fewer action points
  • Modern Renegade (1): Gain excellent pistol hip fire accuracy.
  • Adrenaline (3): Gain 10% (max 60) damage for 30s per kill. Duration refreshes with kills
  • Cowboy (3): 40% more damage for all pistols
  • Moving Target (3): Gain 45 damage and energy resistance while sprinting (no power armor)
  • Dodgy (6): Avoid 30% damage for 30 AP a hit
  • Gun runner (6): Your movement speed increases by 20% while wielding pistols
  • Run for your knife (6): Your movement speed increases by 20% when you have a melee weapon equipped
  • White Knight (6): Your armor breaks 90% more slowly.
  • Goat Legs (9): Take no damage from falling
  • Frog Legs (9): The definition of frog legs is now jumps significantly higher

Luck

  • Class Freak (1): The negative effects of your mutations are reduced by 75%
  • Last laugh (1): You drop a live grenade from your inventory when you are downed
  • Pharma Farma (1): Search NW chests for an 80% chance to find extra aid items
  • Quick Hands (1): Gain 25% chance to instantly reload when your clip is empty
  • Scrounger (Luck 1): 80% chance to find extra ammo when you “search” a Nuclear Winter container.
  • Lucky break (6): High chance armor will repair itself when receiving damage
  • Bloody Mess (9): 15% bonus damage means enemies explode into a gory red paste

Original Link – Continuation of discussion

GTAmes

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