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Guide

Kingdoms and Castles – Some Tips and Tricks

1) Cluster resource buildings which require each other together. Example: charcoal makers need wood, wood is stocked in stockpiles, wood comes from foresters. So cluster foresters, stockpiles and charcoal makers together.

2) Ballistas fire projectiles which can be obstructed by walls. So if you build a perimeter around your map, and you have a high centralized tower with ballistas, then these will not be effective against Vikings because their ships will be shielded by your walls.

3) When looking through seeds, you might think a map is better than another because it has more stone/iron. This is incorrect. The most important resource down the line is food, so fertile soil is actually the most important resource. I hit 5000 pop on year 323 and used 3-4 stone resources the whole time at most (i.e. no more than 8 quarries).

4) Always boost your food production before raising your population. This avoids starvation.

5) As you get a larger city (say 800+) you will always have free workers. So if you’re wondering about whether you should build that windmill to boost your food production, the answer is yes. You’ll never be in a situation where you’re missing workers past the early game.

6) Libraries > churches

7) Gold is an easy resource to maintain. For whatever reason, the citizens will get upset if you increase the tax, but won’t get upset if you build another treasury, even if the 1+1 tax rate = 2 gold per year.

8) Ballistas > Archer towers >>>>>>>>>> soldiers. Seriously after getting 8 well-placed ballista high points, my soldiers never had to fight again for 200 years. As such, soldiers lose their value.

9) this means you do not need armaments. Click on your blacksmith buildings and you can turn off armament production. This makes them more efficient at making tools, using less charcoal.

10) Houses stock charcoal faster than they use them. Example: manners stock 10 charcoal, but they use 1/year. So if you suddenly build a city block of 7 manners, it might look like your charcoal makers are failing, but they are not. Once the manners fill up, their rate of going back for charcoal will diminish, they just required a jump start to be happy.

Original Link – Continuation of discussion

GTAmes

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