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Mali

Civilization 6 – Mali Guide.

Unique Ability

Songs of the Jeli

  • City Centers gain +1 Faith and +1 Food for every adjacent Desert tile
  • Mines receive -1 Production and +4 Gold
  • May purchase Commercial Hub buildings with Faith
  • -30% Production towards buildings and units

Unique Unit

Mandekalu Cavalry

  • Unit type: Heavy Cavalry
  • Requires: Stirrups tech
  • Replaces: Knight
  • 220 Production cost (Standard Speed)
  • Required resource: 20 Iron
  • 4 Gold Maintenance
  • 49 Combat Strength
  • 4 Movement
  • Prevents Traders within 4 tiles on land from being plundered by enemy units
  • Gain Gold from kills equal to 100% of the defeated unit’s Combat Strength
  • Ignores enemy Zone of Control

Unique Infrastructure

Suguba

  • Infrastructure type: District
  • Requires: Currency tech
  • Replaces: Commercial Hub
  • Halved Production cost
  • +2 Gold when adjacent to a river tile
  • +2 Gold for each adjacent Holy Site district
  • +1 Gold for every 2 adjacent districts
  • 20% discount on all Gold and Faith purchases in this city
  • +1 Great Merchant point per turn
  • +4 Gold per Citizen working in the district

Leader: Mansa Musa

Leader Ability

Sahel Merchants

  • International Trade Routes gain +1 Gold for every flat Desert tile in the origin city
  • Entering a Golden Age permanently grants +1 Trade Route capacity

Agenda

Lord of the Mines

  • Tries to build up Gold
  • Likes civilizations who focus on Gold
  • Dislikes civilizations who have weak Gold output

Original Link – Continuation of discussion

GTAmes

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