Maybe it’s just me, but even on normal difficulty he seems really useless. Just got done with a playthrough using him. My hit % was about roughly a solid 30-35% for the whole campaign with him. (This is including towards the end when I’d only shoot if he was a 70% or higher chance) and that didn’t alter the RNG rolling low.
I outfitted him to be the guardian, forget what its called, but the left side of the skill tree that’s supposed to help him tank shots, and be your front line tank so to speak. His skills are mediocre at best, and his hit chance is so low its a joke tbh.
1 extra armor? eh… Allies can use you as a full cover? ehh… All of this is pretty meh when you realize Spark can be taken out with ease with 2-3 direct hits. (even fully upgraded late game).
Literally no reason ever to have Spark in your line up. Ever. Any other class can fill that role, and do it far better.
Grenadier, with the heavy launcher upgrade. You now have 2 more ways to shred armor over the fully upgraded Spark. Your soldier has better stats, and they can take cover, and take advantage of the terrain better. That’s not to mention they can also carry items.
Sniper as well, can do more than Spark and be more helpful, again items, get an AP round on your sniper, no worries about armor anymore either, and you high chance to hit + high crit chance if you mod out your weapon will allow you to shred enemies apart far more reliably than Spark.
How about the Specialist, Spark sucks at hacking and it doesn’t upgrade well in comparison from my experience. Specialist can heal, carry more items, equip specialized ammo again, upgrade their weapon, and again over all more viable.
Even a Ranger… but you get my point now.
Seems like they wanted Spark to be a “Jack of all Trades, Master of none” But atm, he’s “Master of none, ♥♥♥♥♥♥ at everything else”.
Original Link – Continuation of discussion