Civilization 6 – Cree Guide.
Unique Ability
Nîhithaw
- Gain +1 Trade Route Capacity and a free Trader unit upon researching Pottery tech
- Unclaimed tiles within three tiles of any Cree city come under Cree control when a Trader moves to those tiles
Unique Unit
Okihtcitaw
- Unit type: Recon
- Requires: none
- Replaces: Scout
- 40 Production cost (Standard Speed)
- No Gold Maintenance
- 20 Combat Strength
- 3 Movement
- Starts with one free promotion
Unique Infrastructure
Mekewap
- Infrastructure type: Improvement
- Requires: Pottery tech
- +1 Production
- +1 Production upon researching Civil Service civic
- +1 Housing
- +1 Housing upon researching Civil Service civic
- +1 Food for every two adjacent Bonus Resources
- +1 Food for every adjacent Bonus Resource upon researching Conservation civic
- +1 Gold for every adjacent Luxury Resource
- +2 Gold for every adjacent Luxury Resource upon researching Cartography tech
- Must be built adjacent to a Bonus or Luxury Resource
- Cannot be built adjacent to another Mekewap
Leader: Poundmaker
Leader Ability
Favorable Terms
- All Alliance types provide Shared Visibility
- Trade Routes grant +1 in the origin city and +1 Gold in the destination city per Camp or Pasture in the destination city
Agenda
Iron Confederacy
- Tries to establish as many alliances as possible
- Likes civilizations who have many alliances
- Dislikes civilizations who don’t establish alliances
Original Link – Continuation of discussion