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Civilization 6 Cree

Civilization 6 – Cree Guide.

Unique Ability


  • Gain +1 Trade Route Capacity and a free Trader unit upon researching Pottery tech
  • Unclaimed tiles within three tiles of any Cree city come under Cree control when a Trader moves to those tiles

Unique Unit


  • Unit type: Recon
  • Requires: none
  • Replaces: Scout
  • 40 Production cost (Standard Speed)
  • No Gold Maintenance
  • 20 Combat Strength
  • 3 Movement
  • Starts with one free promotion

Unique Infrastructure


  • Infrastructure type: Improvement
  • Requires: Pottery tech
  • +1 Production
  • +1 Production upon researching Civil Service civic
  • +1 Housing
  • +1 Housing upon researching Civil Service civic
  • +1 Food for every two adjacent Bonus Resources
  • +1 Food for every adjacent Bonus Resource upon researching Conservation civic
  • +1 Gold for every adjacent Luxury Resource
  • +2 Gold for every adjacent Luxury Resource upon researching Cartography tech
  • Must be built adjacent to a Bonus or Luxury Resource
  • Cannot be built adjacent to another Mekewap

Leader: Poundmaker

Leader Ability

Favorable Terms

  • All Alliance types provide Shared Visibility
  • Trade Routes grant +1 in the origin city and +1 Gold in the destination city per Camp or Pasture in the destination city


Iron Confederacy

  • Tries to establish as many alliances as possible
  • Likes civilizations who have many alliances
  • Dislikes civilizations who don’t establish alliances

Original Link – Continuation of discussion

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