Civilization 6 – England Guide.
Unique Ability
British Museum (Vanilla, R&F)
- Each Archaeological Museum can support two Archaeologists at once
- Each Archaeological Museum holds six Artifacts instead of three
- Archaeological Museums are automatically themed when they have six Artifacts
Workshop of the World (GS)
- Iron and Coal mines accumulate +1 more resource per turn
- +100% Production towards Military Engineers
- Military Engineers receive +2 charges
- Buildings that provide additional yields when Powered receive +2 of their respective yields
Unique Unit
Sea Dog
- Unit type: Naval Raider
- Requires: Mercantilism civic
- Replaces: Privateer
- Required resource: none
- 280 Production cost (Standard Speed)
- 4 Gold Maintenance
- 40 Combat Strength
- 50 Ranged Strength
- 2 Range
- 4 Movement
- Can capture enemy ships
- Cannot be seen except by units adjacent to it
Unique Infrastructure
Royal Navy Dockyard
- Infrastructure type: District
- Requires: Celestial Navigation tech
- Replaces: Harbor
- Halved Production cost (Standard Speed)
- +1 Gold from every 2 adjacent district tiles
- +1 Gold from each adjacent coastal resource tile
- +2 Gold from each adjacent City Center tile
- +2 Gold when built on by city in a foreign continent
- +2 Great Admiral points per turn
- +1 Movement for all naval units built in the Dockyard
- +1 Science and +2 Gold per Citizen working in the district
- (Vanilla) Provides an extra Trade Route capacity regardless of an existing Commercial Hub district
- (R&F, GS) +4 Loyalty when built by a city in a foreign continent
- Cannot be built on a reef
Leader: Victoria
Leader Ability
Pax Britannica
- (Vanilla, R&F) All cities founded on a foreign continent receive a free melee unit
- (Vanilla, R&F) Constructing a Royal Navy Dockyard on a city on a foreign continent receive an additional melee unit
- (GS) The first city founded on each foreign continent receives a free melee unit and +1 Trade Route capacity
- (GS) Constructing a Royal Navy Dockyard grants a free naval unit in that city
Leader Unique Unit
Redcoat
- Unit type: Melee
- Requires: Military Science tech
- Replaces: none
- Required resource: 20 Niter (GS)
- 340 Production cost (Standard Speed)
- 5 Gold Maintenance
- 65 Combat Strength
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- 2 Movement
- No disembark cost
Agenda
Sun Never Sets
- Will try to expand to every continent
- Likes civilizations from her home continent
- Dislikes civilizations on continents where England has no city on
Leader: Eleanor of Aquitaine
Leader Ability
Court of Love
- Each Great Work in a city causes foreign cities within 9 tiles to lose 1 loyalty per turn
- Foreign cities immediately join Eleanor’s civilization if:
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The city leaves their civilization due to loyalty, and
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The city is receiving the most loyalty pressure from Eleanor
Agenda
Angevin Empire
- Tries to have a high Population in her cities
- Likes civilizations with a high Population in nearby cities
- Dislikes civilizations with a low Population in nearby cities
Original Link – Continuation of discussion