Civilization 6 – Phoenicia Guide.
Unique Ability
Mediterranean Colonies
- Starts with the Eureka for Writing tech
- Coastal cities founded by Phoenicia and on the same continent as the Capital always has full loyalty
- Settlers receive +2 Movement and sight radius while embarked and has no movement costs to embark or disembark
Unique Unit
Bireme
- Unit type: Melee Naval
- Requires: Sailing tech
- Replaces: Galley
- 65 Production cost (Standard Speed)
- Required resource: none
- 1 Gold Maintenance
- 30 Combat Strength
- 4 Movement
- Prevents Traders within 4 tiles on water from being plundered by enemy units
Unique Infrastructure
Cothon
- Infrastructure type: District
- Requires: Celestial Navigation tech
- Replaces: Harbor
- Halved Production cost
- +2 Gold if adjacent to a City Center
- +1 Gold from each adjacent coastal resource
- +1 Gold for every 2 adjacent districts
- +1 Great Admiral point per turn
- +2 Gold and +1 Science per Citizen working in the district
- +50% Production to Settlers and naval units in the city
- Naval units within the city heal +100 HP per turn
- Must be built on a coastal or lake tile adjacent to land
Leader: Dido
Leader Ability
Founder of Carthage
- Cities with a Cothon gain a unique Move Capital project which moves the Capital to that city
- Gain +1 Trade Route capacity after building the Government Plaza and any Government Plaza building
- +50% Production towards districts in the city with the Government Plaza
Agenda
Sicilian Wars
- Attempts to settle cities on the coast
- Likes civilizations who settle in-land
- Dislikes civilizations who have many coastal cities
Original Link – Continuation of discussion