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Civilization 6 Phoenicia

Civilization 6 – Phoenicia Guide.

Unique Ability

Mediterranean Colonies

  • Starts with the Eureka for Writing tech
  • Coastal cities founded by Phoenicia and on the same continent as the Capital always has full loyalty
  • Settlers receive +2 Movement and sight radius while embarked and has no movement costs to embark or disembark

Unique Unit


  • Unit type: Melee Naval
  • Requires: Sailing tech
  • Replaces: Galley
  • 65 Production cost (Standard Speed)
  • Required resource: none
  • 1 Gold Maintenance
  • 30 Combat Strength
  • 4 Movement
  • Prevents Traders within 4 tiles on water from being plundered by enemy units

Unique Infrastructure


  • Infrastructure type: District
  • Requires: Celestial Navigation tech
  • Replaces: Harbor
  • Halved Production cost
  • +2 Gold if adjacent to a City Center
  • +1 Gold from each adjacent coastal resource
  • +1 Gold for every 2 adjacent districts
  • +1 Great Admiral point per turn
  • +2 Gold and +1 Science per Citizen working in the district
  • +50% Production to Settlers and naval units in the city
  • Naval units within the city heal +100 HP per turn
  • Must be built on a coastal or lake tile adjacent to land

Leader: Dido

Leader Ability

Founder of Carthage

  • Cities with a Cothon gain a unique Move Capital project which moves the Capital to that city
  • Gain +1 Trade Route capacity after building the Government Plaza and any Government Plaza building
  • +50% Production towards districts in the city with the Government Plaza


Sicilian Wars

  • Attempts to settle cities on the coast
  • Likes civilizations who settle in-land
  • Dislikes civilizations who have many coastal cities

Original Link – Continuation of discussion

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