Civilization 6 – Zulu Guide.
Unique Ability
Isibongo
- Cities with a garrisoned unit receive +3 Loyalty per turn
- Additional +2 Loyalty if the unit is a Corps or Army
- Conquering a city with a unit upgrades it into a Corps or Army, if the proper Civics are unlocked
Unique Unit
Impi
- Unit type: Anti-cavalry
- Requires: Military Tactics tech
- Replaces: Pikeman
- 125 Production cost (Standard Speed)
- 1 Gold Maintenance
- 41 Combat Strength
- 2 Movement
- Increased Flanking bonus
- Earns experience points faster
Unique Infrastructure
Ikanda
- Infrastructure type: District
- Requires: Bronze Working tech
- Replaces: Encampment
- Halved Production cost
- 1 Gold Maintenance
- +1 Housing
- +1 Great General point per turn
- +1 Culture and +1 Production per Citizen working in the district
- Gives parent city the ability to train units with only 1 relative strategic resource
- Provides bonus XP to units with relevant buildings
- Train Corps or Armies 25% faster
- Can build Corps or Armies without the Military Academy building
Leader: Shaka
Leader Ability
Amabutho
- May form Corps upon researching Mercenaries civic
- May form Armies upon researching Nationalism civic
- +5 Combat Strength to Corps and Armies
Agenda
Horn, Chest, Loins
- Attempts to train as many Corps and Armies as much as possible
- Likes civilizations who have many Corps and Armies
- Dislikes civilizations who have few Corps and Armies
Original Link – Continuation of discussion