Mostly warframe nerfs.
WARFRAME CHANGES
ASH
ATLAS
- No longer immune to damage on health after using Landslide.
- Bulwarks’ and Rumblers’ health is no longer increased by armor.
BANSHEE
- Sonar is no longer recastable while active.
- Silence stuns enemies only once in its entire duration, this also affects Savage Silence (if enemies enter Silence range more than once, they’re only stunned the first time)
- Soundquake (and Resonating Quake) now only affect enemies in LoS.
CHROMA
- Vex Armor is no longer recastable while active.
- Spectral Scream consumes other active abilities’ duration to deal more damage.
- When cast, Effigy halves active abilities’ duration to halve its energy drain for its entire duration.
EMBER
- Accelerant can no longer be recastable while active and only stuns enemies in LoS.
- World of Fire’s damage increases or decreases, depending on how much energy Ember has.
EQUINOX
- Changing forms also instantly stops the effects on enemies affected by Pacify & Provoke.
- Enemies put to sleep with Pacify can wake up instantly if a non-silenced gun is fired too close to them.
- Day form’s Rage makes Equinox consume 10 energy everytime a buffed ability is cast.
- Day form’s Maim now has a cap at 5000 damage, dealing further damage will only decrease energy drain.
EXCALIBUR
FROST
- Freeze freezes the target solid for 5 seconds instead of forever until a threshold is reached.
- Snow Globe now reduces its own size when it is too big to fit in more closed areas.
- Avalanche only affects enemies in LoS.
GARA
- Splinter Storm can no longer stack its damage when Gara destroys the Mass Vitrity structure while outside it, now it increases pushback radius by 10% instead.
- Gara is no longer immune to damage while channeling Mass Vitrify.
HARROW
- Penance duration cap decreased to 60 seconds.
- Thurible now has a cap on energy per kill, at 10 energy.
- Harrow and allies affected can no longer move, use abilities or weapons during Convenant’s invincibility period.
HYDROID
- No longer has an ability page in the menus.
- Charged Tempest Barrage and Tentacle Swarm now have double the energy cost as before.
- If Hydroid touches a wall while in Tidal Surge, the wave ends automatically, and Hydroid is stunned and given an Impact proc.
INAROS
- Scarab Swarm’s extra armor is now only 100 extra armor.
- Enemies blinded by Desiccation no longer turn back to unalerted after they’re done covering their eyes.
- When Sandstorm damages enemies trapped in Devour, its energy drain is increased by 1 per each enemy.
IVARA
- Can now only have one type of arrows active at once. Firing one arrow limits Quiver to that arrow for the entire mission.
- Enemies asleep no longer turn back to unalerted once they wake up with no alarms on.
- Navigator can no longer be used after a bullet is fired, it must be used before, and now it costs 5 energy.
- Artemis Bow’s arrow spread increased.
Khora
LIMBO
- Can no longer carry objects in the rift.
- Cataclysm no longer knockdowns enemies caught by either it spawning or despawning.
- Stasis is back to affecting all allied projectiles.
LOKI
- Radial Disarm only affects enemies in LoS.
- The target you Switch Teleport with is instantly opposed against you, unless you’re invisible, in that case it will be alerted.
- Can no longer switch teleport with his own Decoy.
MAG
- Changed to pre-second rework state.
- Polarize damage capped to 1000.
MESA
- Shooting Gallery no longer works on enemies wielding melee weapons.
- Shattering Shield no longer reflects back bullets.
- Peacemaker’s energy drain is halved, but shooting with the Peacemakers consumes 3 energy per shot.
MIRAGE
- Now only 1 of Mirage’s clones shoots along side her, to fix performance issues.
- Prism can only be cast on the ground.
NEKROS
- Terrify works in LoS and no longer removes armor.
- Desecrate’s energy cost is now a percentage of Nekros’ max energy (health using Despoil), the chance for corpses to drop health orbs is decreased.
- Health drain on Shadows is increased, depending on how distant from the Shadows Nekros is.
NEZHA
- Firewalker is back to being an endless ability and its energy drain increases over time.
- Blazing Chakram’s maximum range decreased to 10 meters. It now returns to Nezha the moment it touches a surface or enemy.
- Divine Spears launches targets in the air, rather than keep them impaled.
NIDUS
- Max stack amount reduced to 50.
- Stack amount required for the passive to kick in increased to 25.
- Nidus is no longer invincible for 5 seconds after the passive kicks in.
- Field of view decrease when the passive kicks in is much stronger.
- Parasitic Link stops automatically when the target is outside Nidus’s LoS.
NOVA
- Null stars no longer give damage reduction to Nova’s Health.
- Antimatter drop’s damage capped to 20’000.
- Wormhole can only be cast while on the ground.
- Molecular Prime now drains energy while the wave expands.
NYX
- The mind controlled target can still damage Nyx and allies.
- Chaos (and Chaos Sphere) now only works in LoS.
- If Absorb’s final damage surpasses 300, Nyx is knockdowned after deactivating.
OBERON
- Smite’s particles no longer deal a percentage of the target’s health, and no longer spawn in greater numbers using Power Strength.
- The Iron Renewal buff can no longer last forever to allies buffed by Renewal.
OCTAVIA
- Damage redirected is now limited to 4000 per second.
- Resonator no longer increases its range when enemies are attracted.
- Up to 2 of metronome’s buffs can stay on at once. When a new one is made, the oldest one is automatically removed and progress to restore it is reset.
- Instead of increasing all weapons’ damage, Amp now increases only the damage of weapons that make noise.
REVENANT
- Can now only cast abilities one the ground.
- Mesmer Skin no longer makes Revenant resistant to lethal damage he can’t avoid, including Self damage.
- Danse Macabre now costs 10’000 Energy per second, and will decrease Revenant’s max energy to 0 for 2 minutes.
RHINO
- Rhino Charge and its combo counter reset automatically after hitting 2 or more enemies in a single charge.
- Iron Skin no longer converts all damage taken for the first 3 seconds into extra health, and doesn’t increase with Armor.
- Roar is now multiplcative instead of additive.
SARYN
- Saryn reverted to her 1.0 kit.
- Miasma no longer deals more damage if built for negative duration.
TITANIA
TRINITY
- Link only links to enemies in LoS.
- Blessing can only be casted on the ground.
VALKYR
- Rip Line can only be used against enemies.
- Warcry no longer buffs armor of allies in range.
- Paralysis prevents her shields from regenerating for 60 seconds after use.
- Valkyr’s claws gain or lose range, depending on how much energy she has.
VAUBAN
- Tesla no longer procs Electricity.
- Landmine: Shred no longer ragdolls, Concuss’ radiation proc is halved, Bounce’s ragdoll strength is quadrupled and tripwire expires after the first use.
- Bastille only works in LoS.
- Vortex has a cap of 10 enemies affected at once. Each enemy caught makes Vortex’s duration expire 5% faster.
VOLT
- Shock no longer procs Electricity.
- Speed loses 2 seconds of duration everytime Volt/affected allies bump into something.
- Electric shield makes the holder lose even more speed and parkour strength.
- Discharge’s wave, and enemies turned into teslas, only work in LoS.
WUKONG
- Iron Jab no longer knocks down the target.
- Defy no longer gives Wukong temporary invincibility when it triggers.
- Wukong can now take damage while in Cloudwalker.
- Primal Fury’s range increase with combo counter now capped at +40%.
ZEPHYR
- All abilities no longer cost less while airborne.
- Air Burst can now be controlled with the cursor, but Zephyr can no longer use weapons while doing so.
- Turbulence no longer protects against hitscan projectiles.
- Tornado’s ragdoll strength increased tenfold.
COMPANION CHANGES
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Sacrifice, Regen, Primed Regen and Fetch mods removed from the game.
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Vacuum can only affect a single drop at once.
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Beasts can no longer be revived.
RIVEN CHANGES
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Riven disposition of every weapon in the game except Ether Daggers, Stug and Veldt reduced to 0.4.
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Riven’s cycling Kuva cost no longer caps.
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Ranked rivens can no longer be transmuted.
WEAPON CHANGES
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Self damage of all weapons that deal it has been increased by ∞%. Being hit with Self damage completely nullifies any active ability.
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Kohm status chance decreased to 5%.
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Condition Overload’s effect decreased to +10% damage per proc
FOCUS CHANGES
GENERAL CHANGES
- Using a chat link now costs 1000 credits. Those that typed in the link receive 100 credits for every use.
- Mastery Trials have a 1 million credits entering fee, multiplied by the mastery rank you’re trying to achieve, and can only be repeated once per week.
- Warframes and Archwings now take 7 days to build.
- Removed innate 3m vacuum.
- Changed maximum amount of loadout slots to 5.
- Resource Extractors are 10 times weaker.
- Mods that give extra knockdown recovery speed have had their bonus cut in half.
- Pain Threshold removed from the game.
- Rollers can now perform much higher jumps.
- Daily Revives have returned.
- All items’ max level is now 20: to reach 30, you must install the new Orokin Overloader, found in the market for 20p.
- Heavy landings can no longer be avoided by landing on a slide.
Original Link – Continuation of discussion