There are a lot of threads consisting of simply “it’s good” or “it’s bad” and little to no explanation as to why. So, here’s a quick overview of the rework and my opinion.
Previously Wukong’s utility was limited to Tank, Melee DPS, and a good Conservation Support with Enveloping Cloud.
Before Wukong was a dull frame. He had melee (which is outclassed by many melee weapons anyway), and he had AFK invulnerability. Very little interactivity, and his 1 and 2 were absolutely terrible to mediocre in most situations.
Now:
With the rework Wukong’s utility has gone down, but his fun-factor has gone up imo. I just think they need to balance him a little so he’s not such a poor addition for an actual team. He’s almost totally self-centred, and Enveloping Cloud sucks now that it’s stuck on such a tiny duration, so he can’t even bring team-wide invisibility to the table (within range). He doesn’t scale well either.
It still needs work. I hope DE aren’t done with it, but it’s headed in the right direction I think. I think Enveloping Cloud should be changed to include team-healing as well, since that ability now heals. Celestial Stomp should be directed, not just done on the spot since the AI sucks for the Twin. Defy should buff nearby allies with armour too I think. This way at least he can bring some support.
I’m not sure if Celestial Twin works like Equinox’s clone or like a spectre, but if it doesn’t use mods in weapons… it should. At the moment the damage is awful.
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