Civilization 6 – Arabia Guide.
Unique Ability
The Last Prophet
- Automatically receive the final Great Prophet when the next-to-last one is claimed and have not earned one already
- +1 Science for each foreign city following your religion
Unique Unit
Mamluk
- Unit type: Heavy Cavalry
- Requires: Stirrups tech
- Replaces: Knight
- Does not require resources
- 180 Production cost (Standard Speed)
- 3 Gold Maintenance
- 48 Combat Strength
- 4 Movement
- Heals at the end of the turn even after moving or attacking
Unique Infrastructure
Madrasa
- Infrastructure type: Building
- Requires: Theology civic
- Replaces: University
- 250 Production cost (Standard Speed)
- 2 Gold Maintenance
- +5 Science
- +1 Housing
- +1 Citizen slot
- +1 Great Scientist point per turn
- Gain bonus Faith equal to the adjacency bonus of the Campus district
Leader: Saladin
Leader Ability
Righteousness of the Faith
- Worship buildings for their religion cost one-tenth of the usual Faith cost
- Arabian cities with their worship building gain +10% Science, Faith and Culture output
Agenda
Ayyubid Dynasty
- Likes civilizations who have his worship building in many of their cities
- Dislikes civilizations who follow other religions or is waging war on followers of his religion
Original Link – Continuation of discussion
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