Civilization 6 – Mongolia Guide.
Unique Ability
Örtöö
- Starting a Trade Route immediately creates a Trading Post in the destination city
- Receive an extra level of Diplomatic Visibility for possessing a Trading Post in any city of a civilization
- Units receive an extra +3 Combat Strength for each level of Diplomatic Visibility on their opponent
Unique Unit
Keshig
- Unit type: Ranged Cavalry
- Requires: Stirrups tech
- Replaces: none
- Does not require resources
- 180 Production cost (Standard Speed)
- 3 Gold Maintenance
- 30 Combat Strength
- 40 Ranged Strength
- 2 Range
- 4 Movement
- Shares its Movement with all units in a formation
Unique Infrastructure
Ordu
- Infrastructure type: Building
- Requires: Horseback Riding
- Replaces: Stable
- 120 Production cost (Standard Speed)
- 1 Gold Maintenance
- +1 Production
- +1 Housing
- +1 Citizen slot
- +1 Great General point per turn
- +25% Experience for all Light and Heavy Cavalry units trained in this city
- +1 Movement for all Light and Heavy Cavalry units trained in this city
- Cannot be built in an Encampment that already has a Barracks
Leader: Genghis Khan
Leader Ability
Mongol Horde
All Cavalry-class units gain +3 Combat Strength and a chance to capture enemy Cavalry-class units
Agenda
Horse Lord
- Wants to have the most dominant cavalry force
- Likes civilizations who do not compete in cavalry strength
- Dislikes civilizations who rival him in cavalry strength
Original Link – Continuation of discussion
Add comment