The Dutch (William of Orange)
Unique Ability: East India Company
Retains 50% happiness from the last copy of luxuries that are traded away to other Civs.
Start Bias
Plains/ Grass
Unique Unit: Sea Beggar
- Replaces: Privateer
- Cost: 150 Production
- Naval Melee Unit
- Combat Strength: 25
- Movement: 5
- Ability: Converts defeated ships, Coastal Raider I, Coastal Raider II, Heals outside of friendly territory
Unique Improvement: Polder
Applicable to: Marshes, floodplains
Effect:
- 3 food
- 1 production (after economics is researched)
- 1 gold (after economics is researched)
Strategy
Here is a really interesting thread regarding a way to play as the Netherlands.
We’re excited to bring you our civ of the week thread. This will be the 10th of many weekly themed threads to come, each revolving around a certain civilization from within the game. The idea behind each thread is to condense information into one rich resource for all viewers, which will be achieved by posting similar material pertaining to the weekly civilization. Have an idea for future threads? Share all input, advice, and criticisms below, so we can sculpt a utopia of knowledge! Feel free to share any and all strategies, tactics, stories, hints, tricks and tips related to The Netherlands.
Original Link – Continuation of discussion
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