During my playthrough of SV I’ve been adding on to a list of ideas, this is the compiled version.
A must for me:
- auto/quickstack function!!
- chest labels
The rest: I would love to see new ways to play and the sole developer is doing the best job ever, this is more of a wishlist
Things going wrong on your farm: (with a low chance of happening of course, just to break the routine every once in a while, still has to be fun)
- snails eating your crops
- fox stealing eggs
- stork stealing from your pond
- barn owl
- troll in cave
- flooded soils
- overheat
- sick animals
- mice or rats
More pet interactions!
- cats should occasionaly fish something up in the pond
- dogs should dig something up
- friendship building
- environmental interactions
Animal variants + breeding: (including special types)
- cow: black, white, brown spotted, fluffy(gives wool), golden(always a golden star?)
- duck: white, brown, golden
- rabbit: white, black, golden
- goat: white, gray, black, fluffy(wool), golden
- sheep: black, horned, golden
- pig: black and white, fluffy(wool), golden
- chicken: black, golden
New farm animals
likely
goose (eggs)
donkey (milk)
peafowl (feathers) peahen (eggs)
llama (wool)
unlikely
- silkworm (silk)
- turkey (feather)
- fish/frog pond (bait and for fishing)
- buffalo (milk)
Bugcatching:
- new type of collection
- also has a use as bait or crafting options
Wild animals: don’t know what the purpose would be, but I’d like to see a deeper woods pathway and some forest interactions (and secrets!)
- seasonal:
- wild boar: fall
- wild deer: spring
- wild moose: winter
- common:
- raccoon
- badger
- hedgehog
- rare:
- bears
Improved mines and combat system: (combat should still be pretty simple)
- dodge ability (having a dodge ability adds more depth in combat and creates an opportunity for new mob design)
- mob variety
- more character equip type slots (pendant, armor, helm)
other ideas:
- running faster on cobblestone and other road types!!
- having outside decorations and furniture
what I’d like to see more from:
- monster farm types and mythical crops
- things to build and restore in town
- secrets
- epic quests
- heart quests (some characters lack depth)
- spouse interactions
Lastly
I’ve seen some ideas for animal competitions and I think this is exactly what the game needs as an endgame. To add on to this, there also needs to be a vegetable and fruit weighing competition. Maybe give some new crop stats to make it work. (as not everyone keeps animals in their farm)
Competitions:
- horse race
- livestock prize animals
- combat arena
- fishing
- cooking
- vegetable and fruit weighing
Original Link – Continuation of discussion
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