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Arabia

Civilization 6 Arabia

Civilization 6 – Arabia Guide.

Unique Ability

The Last Prophet

  • Automatically receive the final Great Prophet when the next-to-last one is claimed and have not earned one already
  • +1 Science for each foreign city following your religion

Unique Unit

Mamluk

  • Unit type: Heavy Cavalry
  • Requires: Stirrups tech
  • Replaces: Knight
  • Does not require resources
  • 180 Production cost (Standard Speed)
  • 3 Gold Maintenance
  • 48 Combat Strength
  • 4 Movement
  • Heals at the end of the turn even after moving or attacking

Unique Infrastructure

Madrasa

  • Infrastructure type: Building
  • Requires: Theology civic
  • Replaces: University
  • 250 Production cost (Standard Speed)
  • 2 Gold Maintenance
  • +5 Science
  • +1 Housing
  • +1 Citizen slot
  • +1 Great Scientist point per turn
  • Gain bonus Faith equal to the adjacency bonus of the Campus district

Leader: Saladin

Leader Ability

Righteousness of the Faith

  • Worship buildings for their religion cost one-tenth of the usual Faith cost
  • Arabian cities with their worship building gain +10% Science, Faith and Culture output

Agenda

Ayyubid Dynasty

  • Likes civilizations who have his worship building in many of their cities
  • Dislikes civilizations who follow other religions or is waging war on followers of his religion

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