Civilization 6 – Mali Guide.
Unique Ability
Songs of the Jeli
- City Centers gain +1 Faith and +1 Food for every adjacent Desert tile
- Mines receive -1 Production and +4 Gold
- May purchase Commercial Hub buildings with Faith
- -30% Production towards buildings and units
Unique Unit
Mandekalu Cavalry
- Unit type: Heavy Cavalry
- Requires: Stirrups tech
- Replaces: Knight
- 220 Production cost (Standard Speed)
- Required resource: 20 Iron
- 4 Gold Maintenance
- 49 Combat Strength
- 4 Movement
- Prevents Traders within 4 tiles on land from being plundered by enemy units
- Gain Gold from kills equal to 100% of the defeated unit’s Combat Strength
- Ignores enemy Zone of Control
Unique Infrastructure
Suguba
- Infrastructure type: District
- Requires: Currency tech
- Replaces: Commercial Hub
- Halved Production cost
- +2 Gold when adjacent to a river tile
- +2 Gold for each adjacent Holy Site district
- +1 Gold for every 2 adjacent districts
- 20% discount on all Gold and Faith purchases in this city
- +1 Great Merchant point per turn
- +4 Gold per Citizen working in the district
Leader: Mansa Musa
Leader Ability
Sahel Merchants
- International Trade Routes gain +1 Gold for every flat Desert tile in the origin city
- Entering a Golden Age permanently grants +1 Trade Route capacity
Agenda
Lord of the Mines
- Tries to build up Gold
- Likes civilizations who focus on Gold
- Dislikes civilizations who have weak Gold output
Original Link – Continuation of discussion
Add comment