Civilization 6 – Russia Guide.
Unique Ability
Mother Russia
- Gain extra territory when founding cities
- +1 Faith and Production in Tundra tiles
Unique Unit
Cossack
- Unit type: Light Cavalry
- Requires: Military Science tech
- Replaces: Cavalry
- Does not require resources
- 340 Production cost (Standard Speed)
- 5 Gold Maintenance
- 67 Combat Strength
+5 Combat Strength when fighting in or next to home territory
- 5 Movement
- Can move after attacking
Unique Infrastructure
Lavra
- Infrastructure type: District
- Requires: Astrology tech
- Replaces: Holy Site
- Halved Production cost
- 1 Gold Maintenance
- +2 Faith from each adjacent Natural Wonder
- +1 Faith from each adjacent Mountain tile
- +1 Faith from every two adjacent Woods tiles
- +1 Faith from every two adjacent districts
- +2 Great Prophet points per turn
- +1 Great Writer, Great Artist and Great Musician points per turn
- +2 Faith per Citizen working in the district
- Territory is increased by one whenever a Great Person is expended in this city
Leader: Peter the Great
Leader Ability
The Grand Embassy
Receives Science or Culture from trade routes to civilizations more advanced than Russia
+1 Science or Culture for every 3 technologies or civics ahead
Agenda
Westernizer
- Likes civilizations who are ahead of him in Science and Culture
- Dislikes civilizations who neglect Science and Culture
Original Link – Continuation of discussion
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