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Ways to get housing in Civ 6

Civilization 6 Housing

So asked for all the ways to get housing in Civ 6 in the questions and complaints thread. I felt it was a bit too long of an answer there, so I just made this instead. Hope you’re prepared because this is going to be long. Also hope I got them all, please tell me if I did miss some.

Buildings

Note: Obviously these have other effects, I’m just too lazy to list all of them.

City Center

  • Palace: +1 Housing
  • Granary: +2 Housing
  • Sewer: +2 Housing

Campus

  • University: +1 Housing
  • Madrasa: +1 Housing

Encampment

  • Barracks +1 Housing
  • Stable +1 Housing
  • Military Academy: +1 Housing

Harbor

  • Lighthouse: +1 Housing
  • Seaport: +1 Housing

Holy Site

  • Pagoda: +1 Housing (Requires the Pagoda Worship Belief to build.)

Government and Policies

  • Monarchy: +2 Housing in all cities with at least Medieval Walls.
  • Insulae: +1 Housing in cities with at least 2 districts.
  • Medina Quarter: +2 Housing in cities with at least 3 districts.
  • New Deal: +4 Housing, +2 Amenities, -8 Gold, in cities with at least 3 districts.

Districts

Civilization 6 Science Victory

  • Aqueduct: Raises the bonus Housing from water by 2, or up to 6. Whichever is higher.

    • Effectively this is +4 Housing for no water, +3 Housing for coastal water, and +2 Housing for fresh water.

  • Bath: Provides the same as the Aqueduct, and an additional +2 Housing and +1 Amenity regardless of if the city already has fresh water or not.
  • Neighborhood: Provides +X housing dependent on Appeal of the tile it’s placed on.
    • Disgusting +2, Uninviting +3, Average +4, Charming +5, Breathtaking +6.

  • Brazil’s Unique Ability, Amazon: Rainforests provide +1 Housing to adjacent Neighborhoods.
  • Mbanza: Provides +5 Housing, +2 Food, and +4 Gold, regardless of Appeal.

Improvements

  • Camps, Farms, Fishing Boats, Pastures, and Plantations all give 0.5 Housing each.
  • Stepwells provide +1 Housing, and an additional +1 Housing after Sanitation is researched.

Water and Settling

  • 2 Base Housing regardless of where you settle.
  • Settling near fresh water: +3 Housing if you settle near a source of fresh water.
  • Settling near the coast: +1 Housing if you settle near the coast.
  • Whichever is higher.
  • Mohenjo-Daro Suzerain Bonus: All cities get the +3 Housing bonus as if they were founded by fresh water.

Great People

  • Great Engineer Mimar Sinan: +1 Housing, and +1 Amenity for a city, 2 charges.
  • Great Engineer John Roebling: +2 Housing, and +1 Amenity for a city, 2 charges.
  • Great Engineer Jane Drew: +4 Housing, and +3 Amenities for a city, 1 charge.

Starting Era

Era / Capital / Other Cities:

  • Ancient / None / None
  • Classical / +2 / None
  • Medieval / +2 / +1
  • Renaissance / +5 / +1
  • Industrial / +5 / +2
  • Modern / +8 / +2
  • Atomic / +8 / +4
  • Information / +11 / +4

Other

Civilization 6 Tier List

  • Religious Community Follower Belief: Shrines and Temples now provide +1 Housing.

Original Link – Continuation of discussion

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