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Civilization 6 Rome

Civilization 6 – Rome Guide.

Unique Ability

All Roads Lead To Rome

  • All founded or conquered cities start with a Trading Post
  • Automatically build roads between the Capital and the new city if within Trade Route range
  • Trade Routes earn extra Gold going through your cities

Unique Unit


  • Unit type: Melee
  • Requires: Iron Working tech
  • Replaces: Swordsman
  • Does not require resources
  • 110 Production cost (Standard Speed)
  • 2 Gold Maintenance
  • 40 Combat Strength
  • 2 Movement
  • Has one build charge
    • Can build a Roman Fort (uses a charge)

    • Can move after building a Roman Fort

    • Can remove improvements as long as it has a charge (does not expend charges)

    • Removing improvements uses all movement

Unique Infrastructure


  • Infrastructure type: District
  • Requires: Engineering tech
  • Replaces: Aqueduct
  • Halved Production cost
  • +4 Housing to cities with fresh water
  • +8 Housing to cities without fresh water
  • +1 Amenity
  • Must be built adjacent to a City Center
  • Must be built adjacent to a river, lake, oasis or mountain tile

Leader: Trajan

Leader Ability

Trajan’s Column

  • All cities start with an additional City Center building


Optimus Princeps

  • Tries to include as much territory as possible in his territory
  • Likes civilizations who controls a large territory
  • Dislikes civilizations who control little territory

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