Mongolia (Genghis Khan)
Unique Ability: Mongol Terror
+30% Combat Strength when fighting City-State units or attacking a City-State itself, All mounted units have +1 Movement
Start Bias
Plains
Unique Unit: Keshik
- Replaces: Knight
- Cost: 120 Production
- Mounted Unit
- Combat Strength: 15
- Movement: 5
- Ability: No defensive terrain bonuses, Can move after attacking, May not melee attack, Gain 50% bonus xp
- Upgrades to: Cavalry
Unique Unit: Khan
- Replaces: Great General
- Great Person Unit
- Movement: 5
- Ability: Provides a 15% combat bonus to all player-owned land units within 2 tiles, Heal adjacent units for an additional 2HP per turn(15 in Gods and Kings), can create citadels.
We’re excited to bring you our civ of the week thread. This will be the 13th of many weekly themed threads to come, each revolving around a certain civilization from within the game. The idea behind each thread is to condense information into one rich resource for all viewers, which will be achieved by posting similar material pertaining to the weekly civilization. Have an idea for future threads? Share all input, advice, and criticisms below, so we can sculpt a utopia of knowledge! Feel free to share any and all strategies, tactics, stories, hints, tricks and tips related to Mongolia.
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