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100% Achievement Guide – Vampyr

Vampyr Achievement Guide

100% Guide by The Horror Network.

Introduction

Note: There have been look-a-like copycat guides popping up. If it’s not labeled by THN (The Horror Network), it’s NOT one of mine and therefore not up to the quality that I aim to provide.

Welcome to the Vampyr achievement guide.

First thing is first; if you’re planning on getting a full 100%, you will need two playthroughs. A pacifist run, and a run where you kill everyone. I highly suggest doing a pacifist run as your first playthrough, as you will end up unlocking all, or most, of the side-quests, as well as get to sit back and enjoy the game and the lore. I would also suggest leaving the collectible achievements for your second, or “kill everyone” run. That way you can enjoy the game without first using a guide.

Be aware that there IS a “point of no return” in this game. It is before the end of Chapter 6. Therefore, I would consider doing anything else that you want to do at the very beginning of this chapter. Whether or not you choose to go ahead and do the collectibles at this point, gather weapons, etc. There is no free roam at the end of the game.

This guide is considered COMPLETE

  • If you have anything insightful to add, please leave it in the comments below.
  • If you’re looking for boosting/co-op partners, feel free to use the comment section.
  • IF ANY DLC IS ADDED, PLEASE LEAVE A DETAILED COMMENT SO I CAN CHECK IT OUT.

Story Related

From here to eternity

  • Go to the Shelter and rest…
  • Story related, cannot be missed.

At dawn we row

  • Take a ride with Doctor Swansea
  • Story related, cannot be missed.

Interview with the vampire

  • Take care of Dorothy’s fate
  • Story related, cannot be missed.

Defeat the beast

  • Defeat Fergal
  • Story related, cannot be missed.

Sacrificial lamb

  • Take care of Sean’s fate
  • Story related, cannot be missed.

Hail Mary

  • Defeat Mary
  • Story related, cannot be missed.

Death on stage

  • Defeat Doris
  • Story related, cannot be missed.

Prepare to die

  • Take care of Aloysius’s fate
  • Story related, cannot be missed.

Bury the hatchet

  • Defeat McCullum
  • Story related, cannot be missed.

The Dying Swansea

  • Take care of Swansea’s fate
  • Story related, cannot be missed.

Unnatural Disaster

  • Defeat The Disaster
  • Story related, cannot be missed.

A taste for blood

  • Complete the game
  • Story related, cannot be missed.

Pacifist

Merciful release

  • Let Clay live during your first meeting with him

Early on in the game, as part of a tutorial, you will come across the NPC named Clay Cox. You will be taught how to Mesmerize your victims. When you take him to the designated location, choose to let him go.

Hippocratic oath

  • Heal 10 citizens

It’s important to note that for a pacifist run, you should keep the health up of all the NPCs in order to keep the health of each district high. If districts fall to 50% or below, they turn hostile and all of the citizens in that area die, voiding Not even once.

As citizens fall ill, you will see a yellow spore on their portrait in the citizen menu; sicknesses can range from level 1-3, and the higher the level the more expensive the cure. Talk to everyone that you can to unlock their health status in the menu, some of them will be sick right off the hop. If you want to speed the process up, sleep for a few nights in a row. Simply view their ailments, craft the proper medication, and deliver it to them.

Note that the cure to headache, migraine, and neuralgia are bought from Dorothy Crane in Whitechapel.

Not even once

  • Finish the game without killing any citizens

To obtain this achievement, you must not Embrace any non-hostile NPC; aka, the people you can converse with. You can go around slaughtering the ferals, thieves, and other attackable creatures as much as you’d like. Just never use your Mesmerize ability. There are a few story related exceptions and decisions. If you’re unsure of how to progress, review the following:

  • Clay in Chapter 1 – Let him live.
  • Dorothi in Chapter 2 – Let her live. If she mutates into a monster, kill Monster Dorothi.
  • Sean in Chapter 3 – Let her live. He will then mutate into a monster once you return to the Night Shelter a few days later. Do not kill him, as it makes the district’s health fall into “hostile” status.
  • Mary Boss Fight in Chapter 3 – Do not consume the man that is dying in the graveyard. It is okay to consume Mary, however.
  • Aloysisus in Chapter 5 – Turn him into a Vampire, sacrifice XP to do so.
  • McCullum in Chapter 5 – Let him go, do not turn him into a Vampire.
  • Dr. Swansea in Chapter 5 – Turn him into a Vampire, sacrifice XP to do so.

Kill Everyone

Just take a bite

  • Embrace Clay during your first meeting with him

Early on in the game, as part of a tutorial, you will come across the NPC named Clay Cox. You will be taught how to Mesmerize your victims. When you take him to the designated location, choose to Embrace him.

London’s burning

  • Turn all districts to hostile status

There are a total of 4 districts in Vampyr; The Docks, Prembroke Hospital, Whitechaple, and West End. The earliest opportunity to turn all districts hostile is in Chapter 4, when you reach the final district.

The fastest and easiest method of doing this is to sleep for several nights in a row, and allow the citizens to build up level 3 illnesses. The illnesses and their levels are indicated by yellow spores (1-3) on the character’s portrait in the citizen menu. Leave it this way, and then kill 2-4 of the citizens in the district. Once a district has fallen below 50% in the status menu, it is considered hostile. After that, all of the people in the district die and monsters take over.

Collectibles

Vampyr

The tools of the profession

  • Find all melee weapons
  • Refer to Lore keeper for more information.

Keep your distance

  • Find all ranged weapons
  • Refer to Lore keeper for more information.

Weapons of choice

  • Find all off-hand weapons
  • Refer to Lore keeper for more information.

Lore keeper

  • Gather all collectibles

There are a total of 12 one-hand melee weapons, 8 two-handed melee weapons, 11 ranged weapons, 13 off-hand weapons, and 30 collectibles. Follow the video guide for more information.

Bloody roots

  • Find the recollection of Paulus Aurelianus

This is perhaps the most convoluted achievement in Vampyr, especially if you don’t know what you’re doing. The recollection of Paulus Aurelianus is simply a sword; one that’s hidden beneath The Temple Church. To even attempt this, please note that you have to have already collected the 30 collectibles mentioned above. Otherwise, here’s a video.

Misc.

Pest control

  • Eat 10 rats

Rats are found almost everywhere in Vampyr, but they are most prevalent near safehouses. Use your vampire/shadow vision to spot their red outlines, and feast on them until the achievement pops.

Work in progress

  • Upgrade a weapon
  • Refer to Solid metal gear for more information.

Solid metal gear

  • Upgrade a weapon to level 5

Each weapon that you find can be upgraded a total of 5 times each by using workbenches at any safehouse, or your office. These upgrades require crafting materials, which are randomly dropped by enemies and found by scavenging containers. Additionally, they can be purchased from various trading merchants. If you haven’t had good luck in finding the mats yourself, they can be bought from vendors in the West End district once you reach Chapter 4.

That’s better

  • Upgrade a weapon with a module

Each upgrade level has a choice of two, or sometimes three, module options. Simply pick one of these options after upgrading the weapon to the next level. Of course, these upgrades require crafting materials, but not very many.

Unlife is strange

  • Save this poor plant with water

This achievement refers to the dying plant in your office at the Prembroke Hospital. Refer to the video guide for a more detailed explanation.

Wrap Up

Good luck in your achievement hunting!

If this guide helped you, give it a thumbs up so others can find it easier.

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