We now know all the possible mutations, but with some would be great if ppl who got them could add some further details about its functionality:
- Adrenal Reaction: weapons do more damage at low HP, -50 HP (Is there a threshold or its gradual?)
- Bird Bones: +4 agility, -4 strength, and less fall damage (how much less?)
- Carnivore: meat items give 2x benefits and no disease, but no vegetables (does it work only with raw meat or with other meat-related stuff as well? I’m especially curious about a dog food)
- Chameleon: Invisible in combat if unarmored and stationary
- Eagle Eyes: +25% critical damage, +4 perception, -4 strength
- EggHead: +6 intelligence, -3 strength, -3 endurance
- Electrically Charged: Chance to shock enemies upon being melee attacked (how often it happens and what that shock exactly does? Damage? Stagger?)
- Empath: teammates take -25% damage, player takes +25%
- Grounded: gain 100 energy resistance, but also -20% energy damage
- Healing factor: health regen +300%, chem effects -55% (Does not work in combat)
- Herbivore: Vegetables provide double benefits and no diseases, but cannot eat meat
- Herd mentality: +2 to all SPECIAL when in a group, -2 when not in a group
- Marsupial: +20 carry weight and improved jump height, -4 intelligence
- Plague Walker: poison aura scaling with own diseases (how exactly this procs?)
- Scaly Skin: +50 damage and energy resistance, -25 AP
- Speed Demon: +20 movement speed, faster reload speed (increase thirst and hunger, but not listed – how much more it increase?)
- Talons: unarmed does +25% damage and bleed damage, but -50% gun accuracy
- Twisted Muscles: -50% to weapon accuracy and +25% to melee and limb damage
- Unstable Isotope: chance to radiate enemy melee attackers (is this on hit or on being hit?)
Original Link – Continuation of discussion
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