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Civilization 6 Australia

Civilization 6 – Australia Guide

Unique Ability

Land Down Under

  • Cities founded on coasts gain +3 Housing
  • Building pastures expands the border to adjacent land
  • Holy Sites, Campuses, Theater Squares, and Commercial Hubs gain additional yields depending on appeal
    • +1 yield in tiles with Charming appeal

    • +3 yields in tiles with Breathtaking appeal

Unique Unit


  • Unit type: Melee
  • Requires: Replaceable Parts tech
  • Replaces: Infantry
  • 430 Production cost (Standard Speed)
  • 6 Gold Maintenance
  • 72 Combat Strength
    • +10 Combat Strength when fighting on Coastal tiles

    • +5 Combat Strength when fighting on neutral or foreign territory

  • 2 Movement

Unique Infrastructure

Outback Station

  • Infrastructure type: Improvement
  • Requires: Guilds civic
  • +1 Food
  • +1 Food from every adjacent Pasture
  • +1 Food from every 2 adjacent Outback Stations upon researching Steam Power tech
  • +1 Production
  • +1 Production to every adjacent Pasture upon researching Steam Power tech
  • +1 Production from every 2 adjacent Outback Stations upon researching Rapid Deployment civic
  • +0.5 Housing
  • Cannot be built on Tundra or Snow tiles

Leader: John Curtin

Leader Ability

Citadel of Civilization

  • +100% Production if they have received a declaration of war in the past 10 turns
  • +100% Production if they have liberated a city in the past 20 turns


Perpetually on Guard

  • Likes to form Defensive Pacts with friendly civilizations
  • Likes civilizations that liberate cities
  • Dislikes civilizations at war that are occupying enemy cities

Original Link – Continuation of discussion

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