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Civ 5 – England Guide

Civilization 5 England Guide


Unique Ability: Sun Never Sets

  • +2 Movement for all naval units, receives 1 extra Spy.

Start Bias

  • Coast

Unique Unit: Longbowman

  • Replaces: Crossbowman
  • Cost: 120 Production
  • Archery Unit
  • Combat Strength: 13
  • Movement: 2
  • Upgrades to: Gatling gun
  • +1 range for ranged attacks.

Unique Unit: Ship of the line

  • Replaces: Frigate
  • Cost: 185 Production
  • Naval Ranged Unit
  • Combat Strength: 30
  • Movement: 5
  • Upgrades to: Battleship
  • +1 sight, may not melee attack.

We’re excited to bring you our civ of the week thread. This will be the 26th of many weekly themed threads to come, each revolving around a certain civilization from within the game. The idea behind each thread is to condense information into one rich resource for all viewers, which will be achieved by posting similar material pertaining to the weekly civilization. Have an idea for future threads? Share all input, advice, and criticisms below, so we can sculpt a utopia of knowledge! Feel free to share any and all strategies, tactics, stories, hints, tricks and tips related to England.

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