Civilization 6 – Japan Guide.
Unique Ability
Meiji Restoration
- Districts gain adjacency bonuses for every district instead of every two districts
- Stacks with Harbor’s adjacency bonuses with City Centers
- Stacks with Commercial Hub’s adjacency bonuses with Harbors
Unique Unit
Samurai
- Unit type: Melee
- Requires: Military Tactics tech
- Replaces: none
- Does not require resources
- 180 Production Cost
- 3 Gold Maintenance
- 45 Combat Strength
- 2 Movement
- Does not suffer combat penalties when damaged
Unique Infrastructure
Electronics Factory
- Infrastructure type: Building
- Requires: Industrialization tech
- Replaces: Factory
- 355 Production cost (Standard Speed)
- 2 Gold Maintenance
- +4 Production
- +4 Production to other friendly cities within a 6-tile radius
- +4 Culture upon researching Electronics tech
- +1 Great Engineer point per turn
- +1 Citizen slot
Leader: Hojo Tokimune
Leader Ability
Divine Wind
- Land units gain +5 Combat Strength on land adjacent to coastal tiles
- Naval units gain +5 Combat Strength on coastal tiles
- Halved production costs to Holy Site, Theater Square and Encampment districts
Agenda
Bushido
- Likes civilizations with a strong Military, Faith and Culture output
- Dislikes civilizations lacking any of these
Original Link – Continuation of discussion
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