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Kulve Taroth: Track & Hunt – Monster Hunter World

Monster Hunter World Kulve Taroth

In the face of Kulve Taroth, efficiency is king.

Track, Gather, Hunt.

Kulve Taroth: Mission Flow

Repeat the Following:

Tracking Round

  • If there are time farm voucher/ tempered investigation

Hunting Round

  • If there are time farm voucher/ tempered investigation

Track: Pursuit Levels

You have no friends, horn break at pursuit 1 is near impossible, thus you need 2 runs.

You need to know:

  • The goal of the first run is to get as much pursuit point to raise pursuit level, then have a easier time fighting KT with lower health.
  • Tracks give 10 pursuit points each.
  • Fighting KT (parts & new areas) gives low pursuit points.
  • You have been missing tracks while you focus on fighting KT.
  • Horn plating don’t reward us with the new weapons, worthless.
  • By not doing enough damage in area 1, KT will leave straight away.

Therefore, for the first round just collect tracks. Solo it, don’t bother trying with random people.

In average I get 140 pursuit points per run (100-190). Failing to contribute at least 100 pursuit points simply means you have no idea what you’re doing.

A pursuit 3 should be reached after the tracking round. Otherwise, the players in your session are really useless.

Pursuit Level / Pursuit Point / Cumulative Pursuit Point:

  • 2 / 325 / 325
  • 3 / 325 / 650
  • 4 / 650 / 1300
  • 5 / 650 / 1950
  • 6 / 650 / 2600

Track: Build

Tracking

Intimidator: prevent Gajalakas disabling your scoutflies

Scoutfly Range Up, Hunting Horn & Horn Maestro: More guide range

Assassin’s Hood & Tool Specialist: Speed

Resource

Botanist, Honey Hunter: More resources per gather

Forager’s Luck: Higher rare gathering spots

Stamina

Marathon Runner & Stamina Surge

Build

Gather: Farming

Useful Resources

Area T
Yellow: Honey
Red: Mandragora
Blue: Bitterbug
Pink: Adamant Seed
Green: Devil’s Blight
Orange: Dragonfell Berry

Area A A’ B C
Pink: Nitroshroom
Blue: Blue Mushroom
White: Godbug
Brown: Large Barrel
Red: Fireherb

Gather: Recommended Route

Background Information

The formula for this run is: resource tracks resource tracks

Timing
Gathering Hub: Switch gear, “empty” pouch, use voucher & eat for Felyne Harvester (custom plate).
0:00 Spawn, mantle on, T C A A’ B, mantle off @1:30.
2:30 Should have finished T C A A’ B, play HH melody & track.
4:00 Fast travel to base, mantle on, T C A A’
6:00 Fast travel to base, track.
8:00 Done.

Explanation

Tool Specialist 3 for mantle cooldown (2:24):, this is why we take the mantle off @1:30 to make sure it’s ready @4:00. The last phase (6:00 Fast travel to base, track) is really intense so I need the speed to not lose tracks.

Felyne Harvester decreases gathering spot spawn time extremely important. Mandragora now grow in 4 minutes (slowest of all). This explain the timing of the action @4:00. Vouchers are easily farmed under 2 minutes by event: Greeting the Gluttons. Do it in between runs when the other groups are still inside.

Demonstration

Tips

Turn on auto-craft for some recipes.
Use the timer on your phone/ steam overlay.
Assassin’s Hood gives you a period of speed bonus after crouch.

Result

A lot of resources for the next round, spend it.

Hunt: General

I will only cover stuff that most people don’t know.
This is meant for the general situation (w/ randoms).
Excuse my language, maybe a bit rough here.

Disclaimer have to be made because people like to get triggered and complain. The purpose of guides like this is always to educate. I am not putting you on gun-point to force you to play like this.

Build

Skill

No matter how you build, put on health boost 3 and make sure your bonus health is full (canteen/ max potion). Case in point, a ranged user with 450 defense, 180 health will still get one shot by KT’s body roll. I don’t need that extra 1% damage when you cart. Obviously, newbies with crap gear don’t bother coming and ruin the game. You’ll either get kicked or triple cart and get nth.

Weapon

LBG is the best all-around, safe and high damage. Don’t tell me DB or other melee can dish out more DPS, no random groups can constantly stun-lock KT so you can’t hit the horns. Seen too many melee users die to stupid.

Consumables

♥♥♥♥ing use consumables when needed, we farmed a bunch in tracking round.
Not healing yourself → cart → no good.
Not using bombs → slow fight → no good.
“But my teammates aren’t using it”! Shut the ♥♥♥♥ up.

Hunt: Area 1

I’ll talk about cannons.

Cannons get her molten fast and break her horn plating so the group can actually focus on her parts in area 2.

Note that you can predict KT’s route using its spawn location. After spawning in, hold Q to see where KT is to know which route will it takes.

Misc Tips

Most people don’t know where KT will emerge after it dug in. So, having a bind is handy.

KT is here, come!

Hunt: Area 2

Break parts, eventually it’ll go to area 3.

Misc Tips

Most ppl like to put bombs at where her head will be after she emerge from ground. But note that if you already broke the horn plating & chip the horn, then further damage dealt to the horn WILL NOT carry over to area 4. In that case, just put the bombs a little bit further, blow the bombs up under her chest to keep her stimulated and molten.

Hunt: Area 3

The objective here is to get it to shed (release). If its already released, then it’ll go to area 4 in just a moment. Else, just break a few parts then she’ll release.

Misc Tips

The stalactite right in front of the entrance is good free damage & stun. In too many hunts after I went in to lure her under the rock, KT targets my snail teammates in the entrance. So please keep up with her.

Hunt: Area 4

Break tail then break horn. Done!

Misc Tips

Don’t be a fool spamming dodge in the lava puddles, spam that max potion to tank it.

As the tail is easily approached by melee users, ranged users should target the horns. With the same principle, when KT is put to sleep, if most of the team are melee, then bomb the horn, otherwise, bomb the tail.

Dear LBG users, slicing ammo SUCKS for everyone else. Melee get flinched, bomb-setters get flinched.

If there are 3/4 LBG in the team, you can definitely get KT to sleep twice. Communicate, makes the hunt easier. You can buy sleep 2 with zenny, no need to save. We also farmed catalyst so you can craft more sleep 2.

Apply explosives.

Purchase the action: Kowtou from the store and pray for a higher drop chance.

Hunt: My LBG build

Released

Build changed due to xeno gamma. But I’m in exam & KT is unavailable atm so I’ll not put the build in yet.

Misc

Recover Ammo 2 SAVE LIVES. Though expensive to craft, not failing the mission is far better, thus catalysts are farmed during pursuit 1.

NO SLICING AMMO.

Hub Lass

FAQ / Final words

Thanks for reading this til the end!

Please share this method to those who are unaware.

Do leave a comment if you disagree. Discussion is what drives gamers to betterment.

Original Link – Continuation of discussion

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