Civilization 6 – Norway Guide.
Unique Ability
Knarr
- Units may enter ocean tiles upon researching Shipbuilding tech
- Land units ignore additional movement costs from embarking and disembarking
- Naval melee units can heal in neutral territory
Unique Unit
Berserker
- Unit type: Melee
- Requires: Military Tactics tech
- Replaces: none
- Does not require resources
- 160 Production cost (Standard Speed)
- 3 Gold Maintenance
- 40 Combat Strength
+10 Combat Strength when attacking
-5 Combat Strength when defending
2 Movement
+2 Movement if starting on enemy territory
Uses one less Movement when pillaging tiles
Unique Infrastructure
Stave Church
- Infrastructure type: Building
- Requires: Theology civic
- Replaces: Temple
- 105 Production cost (Standard speed)
- 2 Gold Maintenance
- +4 Faith
- +1 Faith for each adjacent Woods tile
Counts as adjacency bonus for the Holy Site
Stacks with Holy Site adjacency bonuses from every two Woods tiles
- +1 Production for every coastal resource worked by the city
- +1 Great Prophet point per turn
- +1 Citizen slot
- +1 Relic Slot
Leader: Harald Hardrada
Leader Ability
Thunderbolt of the North
- Allows coastal raiding for all naval melee units
- +50% Production when building naval melee units
Leader Unique Unit
Viking Longship
- Unit type: Naval Melee
- Requires: Sailing tech
- Replaces: Galley
- 65 Production cost (Standard Speed)
- 1 Gold Maintenance
- 30 Combat Strength
- 3 Movement
4 Movement when starting in coastal tiles
Can pillage enemy coastal lands and capture civilians when using its coastal raiding ability
Agenda
The Last Viking
- Attempts to build a large navy
- Likes civilizations with a respectable navy
- Dislikes civilizations with a weak navy
Original Link – Continuation of discussion
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