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Norway

Civilization 6 Norway

Civilization 6 – Norway Guide.

Unique Ability

Knarr

  • Units may enter ocean tiles upon researching Shipbuilding tech
  • Land units ignore additional movement costs from embarking and disembarking
  • Naval melee units can heal in neutral territory

Unique Unit

Berserker

  • Unit type: Melee
  • Requires: Military Tactics tech
  • Replaces: none
  • Does not require resources
  • 160 Production cost (Standard Speed)
  • 3 Gold Maintenance
  • 40 Combat Strength
    • +10 Combat Strength when attacking

    • -5 Combat Strength when defending

  • 2 Movement

    • +2 Movement if starting on enemy territory

    • Uses one less Movement when pillaging tiles

Unique Infrastructure

Stave Church

  • Infrastructure type: Building
  • Requires: Theology civic
  • Replaces: Temple
  • 105 Production cost (Standard speed)
  • 2 Gold Maintenance
  • +4 Faith
  • +1 Faith for each adjacent Woods tile
    • Counts as adjacency bonus for the Holy Site

    • Stacks with Holy Site adjacency bonuses from every two Woods tiles

  • +1 Production for every coastal resource worked by the city
  • +1 Great Prophet point per turn
  • +1 Citizen slot
  • +1 Relic Slot

Leader: Harald Hardrada

Leader Ability

Thunderbolt of the North

  • Allows coastal raiding for all naval melee units
  • +50% Production when building naval melee units

Leader Unique Unit

Viking Longship

  • Unit type: Naval Melee
  • Requires: Sailing tech
  • Replaces: Galley
  • 65 Production cost (Standard Speed)
  • 1 Gold Maintenance
  • 30 Combat Strength
  • 3 Movement
    • 4 Movement when starting in coastal tiles

  • Can pillage enemy coastal lands and capture civilians when using its coastal raiding ability

Agenda

The Last Viking

  • Attempts to build a large navy
  • Likes civilizations with a respectable navy
  • Dislikes civilizations with a weak navy

Original Link – Continuation of discussion

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