Civilization 6 – Persia Guide.
Unique Ability
Satrapies
- +1 Trade Route upon researching Political Philosophy civic
- Receive +2 Gold and +1 for Trade Routes between your cities
- Roads built in your territory are one level more advanced than your current era
Unique Unit
Immortal
- Unit type: Melee
- Requires: Iron Working tech
- Replaces: Swordsman
- Does not require resources
- 100 Production cost (Standard Speed)
- 2 Gold Maintenance
- 30 Combat Strength
- 25 Ranged Strength
- 2 Range
- 2 Movement
Unique Infrastructure
Pairidaeza
- Infrastructure type: Improvement
- Requires: Early Empire civic
- +1 Culture
+1 Culture for every adjacent Holy Site and Theater Square district
+1 Culture upon researching Diplomatic Service civic
+2 Gold
+1 Gold for every adjacent Commercial Hub and City Center district
- +2 Appeal
- Cannot be built adjacent to another Pairidaeza
- Cannot be built on Tundra or Snow tiles
Leader: Cyrus the Great
Leader Ability
Fall of Babylon
- Declaring a Surprise War provides +2 Movement to all units for the first 10 turns
- Declaring a Surprise War counts as a Formal War for the purpose of warmongering penalties and war weariness
- Receive no penalties to yields in occupied cities
- (R&F) +5 Loyalty to occupied cities with a garrisoned unit
Agenda
Opportunist
- Will often declare surprise wars
- Likes civilizations who declared surprise wars
- Dislikes civilizations who don’t declare surprise wars
Original Link – Continuation of discussion
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