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Scotland

Civilization 6 Scotland

Civilization 6 – Scotland Guide.

Unique Ability

Scottish Enlightenment

  • Happy cities receive an additional +5% Science and +5% Production
  • Happy cities generate +1 Great Scientist point per Campus
  • Happy cities generate +1 Great Engineer point per Industrial Zone
  • Ecstatic cities double all the bonuses

Unique Unit

Highlander

  • Unit type: Recon
  • Requires: Rifling tech
  • Replaces: Ranger
  • 380 Production cost (Standard Speed)
  • 5 Gold Maintenance
  • 50 Combat Strength
  • +5 Combat Strength in Hills and Woods tiles
  • 65 Ranged Strength
  • 1 Range
  • 3 Movement

Unique Infrastructure

Golf Course

  • Infrastructure type: Improvement
  • Requires: Reformed Church civic
  • +2 Gold
  • +1 Amenity
  • +1 Appeal
  • +1 Culture if adjacent to a City Center
  • +1 Culture if adjacent to an Entertainment District
  • +1 Housing upon researching Globalization civic
  • Tiles with a Golf Course cannot be swapped between cities

Leader: Robert the Bruce

Leader Ability

Bannockburn

  • Can declare Wars of Liberation after researching the Defensive Tactics civic
  • +100% Production and +2 Movement to all units for the first 10 turns after declaring a War of Liberation

Agenda

Flower of Scotland

  • Will never attack a neighboring civilization unless they break a promise to him
  • Likes civilizations not at war with Scotland’s neighbors
  • Dislikes civilizations at war with Scotland’s neighbors

Original Link – Continuation of discussion

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